Why is this rated so low? It's literally the best 3D Sonic game ever. Sonic actually has proper controls, not the boost to win or the buggy mess of the adventure games.
I don't know, I found the controls messy and soggy and a bore to play. My favorite controls are from Sonic Heroes. And I think that world wise, if it had followed the Galaxy spirit more instead of 3D World and 3D Land, it would have succeeded.
I had a good first impression of this (which was spoiled by the end).
I'm not a huge fan of the post-Rush, "boost" era Sonic games, and I really appreciated how this game swapped the boost out for the spindash. It's also gorgeous and alot more challenging than the average series entry out of the gate.
However, finishing the game currently and am suffering death by 1000 cuts. The lock-on and wallrun mechanics are horrifically janky and clunky. Checkpoints are placed out so thoughtlessly that it starts to feel like a practical joke. The double jump and kick moves serve little purpose other than to frustrate you on the rare occasions they are required.
The worst offense of all is the same as in Colors and Forces - the GARBAGE, filler 2D segments. The movement was not designed for 2 dimensions, and the lack of momentum physics feels awful. Feels like the devs keep filling 50% of the games with this cheap shit and it robs the core mechanics from ever getting a real chance to shine. Sad!
This is probably the only mainline Sonic game I can think of that has no fans. Even the ones we all agree are worse like Shadow, 06 and Secret Rings have a small yet vocal minority of passionate defenders. Not this one though. People seem to either hate it or express indifference. If there is a small crew of Sonic Lost World lovers, they would've spoken up by now.
Any Forces fans are still in high school. I estimate it'll be two or three more years before they start writing their defenses. Lost World has been out for thirteen meanwhile and I have yet to hear a single person even consider it a guilty pleasure.
I'm not a huge fan of the post-Rush, "boost" era Sonic games, and I really appreciated how this game swapped the boost out for the spindash. It's also gorgeous and alot more challenging than the average series entry out of the gate.
However, finishing the game currently and am suffering death by 1000 cuts. The lock-on and wallrun mechanics are horrifically janky and clunky. Checkpoints are placed out so thoughtlessly that it starts to feel like a practical joke. The double jump and kick moves serve little purpose other than to frustrate you on the rare occasions they are required.
The worst offense of all is the same as in Colors and Forces - the GARBAGE, filler 2D segments. The movement was not designed for 2 dimensions, and the lack of momentum physics feels awful. Feels like the devs keep filling 50% of the games with this cheap shit and it robs the core mechanics from ever getting a real chance to shine. Sad!