Given the above comment I wonder if the Japanese playstation game is more favorably comparable to the Saturn. I always thought Working Designs might have been at fault with this games butchered port. They were very hit and miss with games and sometimes they needlessly went beyond localizations and started randomly changing gameplay values.
If anything I would assume for non-2d games or at least this games minor 3d elements that the Playstation version of a game should be better because of how much easier it was for companies to program for and Treasure didn't make any bad games up to this point in their history.
Yes -- the Japanese PSX port is actually comparable to the Saturn version with not many noticeable gameplay differences. Working Designs would greatly change the difficulty in the NA version. The weapons have their names changed from the Seven Deadly Sins. I prefer the Saturn original myself since I'm generally more interested in designer intended difficulty and keeping the original narrative intact.
Treasure was very familiar with programming for the Saturn as Guardian Heroes was already a '96 release. So performance wise they are identical (PSX/SAT) from what I've read.
Dynamite Headdy also saw big changes from JP > WW where most of the story is cut.
If anything I would assume for non-2d games or at least this games minor 3d elements that the Playstation version of a game should be better because of how much easier it was for companies to program for and Treasure didn't make any bad games up to this point in their history.
Treasure was very familiar with programming for the Saturn as Guardian Heroes was already a '96 release. So performance wise they are identical (PSX/SAT) from what I've read.
Dynamite Headdy also saw big changes from JP > WW where most of the story is cut.