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Rivals of Aether

Developer: Dan Fornace Publisher: Dan Fornace
28 March 2017
Rivals of Aether - cover art
Glitchwave rating
3.44 / 5.0
0.5
5.0
 
 
34 Ratings /
#1,193 All-time
#46 for 2017
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Releases 2
2017 Dan Fornace  
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2017  
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Catalog

zakduece Rivals of Aether 2024-03-27T02:57:04Z
Windows
2024-03-27T02:57:04Z
In collection Want to buy Used to own  
Backlog
Raising_Heart Rivals of Aether 2024-02-29T11:19:26Z
Windows
2024-02-29T11:19:26Z
3.0
In collection Want to buy Used to own  
Nery_Mrotis Rivals of Aether 2024-01-08T22:48:38Z
Windows
2024-01-08T22:48:38Z
4.5
In collection Want to buy Used to own  
CodeStarXP Rivals of Aether 2023-12-17T08:03:52Z
Windows
2023-12-17T08:03:52Z
4.5
1
In collection Want to buy Used to own  
digital
OGSuperSand Rivals of Aether 2023-09-20T22:02:53Z
Windows
2023-09-20T22:02:53Z
3.5
In collection Want to buy Used to own  
grondylion Rivals of Aether 2023-08-11T15:37:03Z
Windows
2023-08-11T15:37:03Z
In collection Want to buy Used to own  
northbad Rivals of Aether 2023-08-10T20:07:47Z
Windows
2023-08-10T20:07:47Z
3.5
In collection Want to buy Used to own  
pterarobo Rivals of Aether 2023-08-08T21:47:07Z
Windows
2023-08-08T21:47:07Z
In collection Want to buy Used to own  
0805_aross Rivals of Aether 2023-08-07T14:23:29Z
Windows
2023-08-07T14:23:29Z
In collection Want to buy Used to own  
vrsk Rivals of Aether 2023-07-12T14:56:28Z
Windows
2023-07-12T14:56:28Z
2.5
In collection Want to buy Used to own  
DJSuleiman Rivals of Aether 2023-07-11T18:07:06Z
Windows
2023-07-11T18:07:06Z
In collection Want to buy Used to own  
boxedinmedia Rivals of Aether 2023-07-11T02:55:29Z
Windows
2023-07-11T02:55:29Z
3.5
In collection Want to buy Used to own  
Player modes
1-4 players
Early access date
22 sep 2015
Media
Download
Multiplayer modes
Cooperative , Deathmatch / FFA, Team play
Multiplayer options
Local, Online
Franchises

Comments

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  • Previous comments (4) Loading...
  • brasscontraption 2022-01-19 15:43:42.304195+00
    its not good. wants to be melee but different but what it does different ends up being bad. really bad game feel which is a dealbreaker for any fighting game and you just get rolled online + trash netcode
    reply
    • cyberviolence 2022-02-05 21:55:38.347972+00
      get good
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  • cptnqusr 2022-05-21 12:47:59.404535+00
    gameplay is great, favorite competitively, but i do think the single-player is lacking
    reply
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  • Azdiff 2022-07-14 18:54:21.526207+00
    fwiw when I made my first comment the rating was like sub 3 lol, rn it's around 3.45 which is far more understandable

    Single player content is bad but that's the case for most fighting games these days
    reply
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  • ncrocs 2022-12-09 08:31:07.666685+00
    workshop truly elevates this, just wish there wasnt as many sandbag clones
    reply
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  • flowergirlcore 2023-02-27 15:07:23.549062+00
    Pretty much impossible to make good singleplayer content for fighting games, closest you can get to decent is like, NRS games? Personally I hate those though.

    Realised recently though that even though this isn't my personal favourite platform fighter, I genuinely believe it's the best one, especially competitively.
    reply
    • NickShutter 2023-10-22 13:23:46.469274+00
      For something like this you could make a decent side-scrolling adventure / Subspace-thing, I'm pretty sure there are a few on the workshop
    • Drawdler 2023-10-25 03:52:35.376289+00
      Maybe its just coz I like the basegame so much but I enjoyed Rev2 combos and missions. We could at least do for more with that scope in fgs
    • More replies New replies ) Loading...
  • scrunky 2023-10-30 03:50:27.002163+00
    kind of sucks
    reply
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  • Gavel 2023-12-12 06:30:33.73878+00
    For a long time, I wasnt a big fan of this game. I didn't like the lack of shield and ledge mechanics. In a recent turn of events I've come to love it, however.

    I just played a Rivals 2 demo all weekend at an event. The new game has a normal shield and ledge akin to Melee. This made it much easier for me to get into. I discovered how to hitfall (the unique Rivals mechanic) and am absolutely in love with the new game

    Now, for the next year I no longer have access to Rivals 2, and I will miss it every day. In the meantime, I decided to get into this game. Taking what I learned from the more approachable sequel, I have a whole new perspective on the original.

    Using the hitfall mechanic to extend your combos is like crack. Whereas the entire game was confusing to me before, the hitfall mechanic makes the entire cast super approachable in regards to each character's punish game. My awakening here feels similar to when I discovered L-cancelling in Melee- the entire game just opened up for me and it feels like I can play whoever I want and be creative.

    The parry and walljump systems I loathed before are now an acceptable new challenge to overcome since I at least know how to do damage once I get in.

    I also finally get to appreciate the wonderful character design in this game. The cast is the perfect size and comes with a ton of variety and unique playstyles I haven't seen in another platfighter.

    I now understand why most serious players find Rivals to be the best non-Smash game in the genre. You can feel the love in it and it has an immaculate gamefeel, with lots of room for expressive play. Maybe the best part is, from what I've played so far, the game seems to dissuade degenerate playstyles unlike Ultimate and NASB. I've ran into a few characters which seemed zoney and perplexing at first, but the parry system makes learning how to outplay these types a straightforward ordeal. Plus, there's no shield means no OoS spam.

    The game also has immaculate rollback netcode, and the community is still active. I was just playing lagless, games against someone from another continent, and had no trouble finding opponents at my low rank.

    I can't WAIT for the sequel, but this will definitely do for now :)
    reply
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  • spookypurpp 2024-03-18 23:18:52.64488+00
    rivals 2 is about to be the best non-melee platform fighter easily
    reply
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