Resident Evil: Deadly Silence - Another good reason to play a good game!
I thought that a DS port of the original Resident Evil seemed like a strange and unappealing way to play a game that was already clunky and difficult to engage with, but this port turned out to be the best way to play the old PS1 classic. Having loved RE1 on the Playstation, and considering the REmake of that game diversifies itself enough to not invalidate the original, this DS re-do is similarly diverse enough to offer a unique experience. The addition of some quality of life changes including 180-turn and quick-reload , as well as the ability to skip cutscenes and door animations, make this the best playing version of RE1 in my opinion.
There are some big changes in this version included in the 'Rebirth' mode. This mode includes more enemies (ammo and health galore), rearranged items, new puzzles that use the DSs various features (blow out the candles, five-finger fillet), a new boss encounter and new first-person knife fights that randomly occur when you enter rooms. These changes make for an exciting new experience for those familiar with the original game and make this a RE game you should not miss out on if you are a fan of the PS1 era RE games. If you're not interested in the new gameplay features, you can play a classic mode that is just the original game and you'll get the fastest version of RE Director's Cut out there.
This game is fun as heck!
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Revisiting this game after 2 decades and I gotta say: It holds up pretty well! Still a very tight, polished and charming experience for what it is. I might miss a lot of the additions from the sequels but it still works quite well in its simplicity.
But yeah, Chris's campaign is a bit rough. The extra number of enemies can get pretty annoying and having 2 less inventory slots doesn't really add challenge as much as it increases backtracking. Jill's campaign feels perfectly paced in comparison tbh
PS1 aesthetic obvs means this thing could never be nullified by any remake. honestly feels like a fairly distinct game to me overall. playing through with chris on arrange mode was a blast
yeah i love both and enjoy them for pretty different reasons, weirdly enough. the camp tone and retro aesthetics here create something so warm and comfy for me, while the remake has the better gameplay experience. i prefer this just a tad but i have reasons to play & appreciate both separately, which is my ideal scenario w/ any remake.
But yeah, Chris's campaign is a bit rough. The extra number of enemies can get pretty annoying and having 2 less inventory slots doesn't really add challenge as much as it increases backtracking. Jill's campaign feels perfectly paced in comparison tbh