As with
Jak II, I had the benefit of coming into
Ratchet & Clank one series entry late, where most of the debut’s rough edges had been smoothed out. Going into
Ratchet & Clank with curbed expectations, I was surprised to find that it not only plays well but still looks fantastic!
One of the great things of having the PS3 collection is that you get the origin story of the series and see how the series evolved along with Sony's console. More than
Sly Cooper and
Jak and Daxter,
Ratchet & Clank nails that Saturday morning cartoon vibe and keeps the plot interesting through strong writing, endearing characters, and great pacing. It’s strange to hear different voices for the characters and no goofy laughs from Clank, but these are still the same two lovable intergalactic heroes I came to love in following entries.
From the enemy robots' design to the detailed sky box,
Ratchet & Clank looks phenomenal for a decade old game. I just can’t get over how detailed the game’s backdrops are with rows of buildings in the distance, flying cars, and birds flying through the clouds. Metropolis was the visual benchmark for the PS2 and it’s fascinating to see how much it evolved over the series.
The original
R&C was an innovative attempt to blend third-person shooting with platforming, without the sluggish, awkward controls of
Mega Man Legends. By comparison to Capcom’s divisive game, Insomniac really pulled off a miracle here and made a platformer that works just as well as a shooter. However, the controls pale in comparison to the sequels. Ratchet feels slow. Aiming is feasible but hardly intuitive.