One of the most unfortunate examples of a game that failed to match its ambition to the capabilities of the hardware. I certainly respect the attempt at something epic here, but just about every story beat and character moment falls flat thanks to being represented by one, maybe two lines of text. What should be major plot twists are spat out and then rushed past without any breathing room, and crucial worldbuilding and lore is frequently hidden in random NPC dialogue scattered throughout one of any of the dozen+ identical towns. I wanted to see every route, but there's so much grinding involved and the third generations vary so little that I felt like I could have just played any one scenario four times over for a similar effect. The premise is great, and I'm sure I'll look back on this fondly as a conceptual piece, but for the love of god please don't make me play through it again.
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