i find it interesting when people slag off the NSMB games as if they came out too fast too quick when they came out in 2006, 2009 and 2012 (might i add in the midst of TWO Galaxy games), like realistically its not as if the market was flooded with 2D Mario's. i get they all (sort of?) stylistically look the same (nobody complains about Galaxy 2's pretty identical visual style and gameplay to the first) but i feel like there's just a weird narrative placed upon these games as if they're the spawn of satan and so GROSS and GENERIC when each one of them are good fun platformers. i suppose the problem people have though is that they don't try to be much more than standard 2D platformers, while 3D Mario was innovating and trying new things. though we got Wonder in the end lol
another thing, despite the "New" in the title interestingly i feel like the games kinda went for an old-style release pattern which i would like to offer as a counterpoint to the "there's too many NSMB games" argument - i wouldn't say Wii is a direct sequel to the original but moreso a "console-equivalent" version in the way old NES games like Castlevania/Metroid/Mega Man all had shitty Game Boy counterparts which weren't demakes but new games altogether with their own release patterns (NES Mega Man 1/2/3 compared to GB Mega Man I/II/III). there's simply CONSOLE NSMB (Wii, U) and HANDHELD NSMB (1, 2) and if you think about it that way the fact four games were released in a fucking SIX year time span isn't that big of a deal
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