it's good for what it is. fast and engaging combat, just too easy if the game had a bigger budget I'm sure it would be great, but as it is there's just not a lot here a few of the mechanics here (moonhunger, witchery) feel a bit underutilized, and there's just not a lot of enemies, not a lot of bosses or interesting areas, just a short and to the point metroidvania with good combat and a great artstyle, but not much else. while it's simplicity is a good thing a lot of the times, other times the game is so bare-bones it feels unfinished, but it being short and constantly throwing enemies at you never made me feel bored or frustrated.
the story is okay, it's a bit confusing and i am very stupid, and the writing feels pretentious a lot of the times.
overall i do think it's a good game and worth your time if you like metroidvanias and a good combat and artstyle. just don't go expecting an Aria of Sorrow or a Hollow Knight.
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Technical state of the Switch port is abysmal, lots of hitches, framerate drops and crashes. One of the in-game items blocks progression (a charm slows your character, preventing you to cross a chasm), did anyone test this game?