I like this game so much more in concept than execution. I love the idea behind characters like Maximo, Spider and Marino, but all of them are barely characterized or used outside of the one chapter that introduces them. I love the idea of a story-heavy MMX game where each of the maverick bosses are actually fleshed out and used as a little arc villain, but they still barely have much identity to them and I honestly struggle to remember all but like half of them only a month or two after finishing the game. The endgame twists all come across as very poorly set up and end up having pretty minimal explanations, meaning moments that are supposed to have whole-plot implications really just feel kind of arbitrary and last-minute. All that said though, I really wish this game had been more successful, because they could have done so much more with a Mega Man RPG had they had another chance to make improvements on this one.
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