The art style is so garish, it is very difficult to look at. "open world roguelike" where the gameplay consists of killing enemies to find field bosses to find the final boss sounds rough tbh. Combat looks choppy too. Oof
i really wish this wasn't an open-world roguelike with RNG environments. feels like it goes against the design focuses of HLD in environmental design, combat encounters, distinct areas, etc.
no offense to people who like the genre but it's one that's never really meshed with me at all