It's too bad most MMOs aren't designed like Guild Wars; uncomplicated MMORPG combat without endless loot grinding is actually pretty fun most of the time.
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the story is very mid but this is a much better mmo than any other in the market simpyl because it respects your time (and the gameplay itself also destroys all the rest).
The story is rather tedious, with the constant trope of introducing new characters just to kill them off. Does whoever writes these quests really think that it still has any emotional impact after the fiftieth time it happens? ...I loved the jumping puzzles, though. I wish more MMORPGs experimented with the format like that. The genre's got very stale.
...I loved the jumping puzzles, though. I wish more MMORPGs experimented with the format like that. The genre's got very stale.