Two individuals find themselves trapped in a time loop, and must work together to find a way out. However, the spacecraft they are on has been infected by Gnosia—a mind-controlling contagion with the singular goal of destroying humanity. As a compromise with the ship's AI, which has now prioritized the destruction of the Gnosia over the lives of the crew, the passengers must host debate sessions before each warp regarding which of them should be sent to cold sleep. With different roles in each loop, players need to gather as much information about their fellow passengers as possible to increase their likelihood of survival and finally break the cycle.
A fascinating swing and a miss. It's like playing Among Us with dumb robots masquerading as people. Dialogue in the main gameplay quickly loses meaning as you learn to read the numbers underneath, and you must read the numbers underneath or the dumb robots are going to kill you. If you correctly identify the imposter early on, you can try and point them out, but if your stats aren't good enough, it does not matter. In fact, it might get yourself killed. So you learn to read numbers instead, and skip through the dialogue (which is largely repeated, anyhow.)
This could be an interesting experiment in dehumanization, but unfortunately that is not what the game is about. The goal is to learn new things about the cast, and in effect, care about them. I don't like any of these people because they are either incompetent, liars, or actively malicious. The mechanics of who these people are, and what the game presents them as, is a clash that shatters my suspension of disbelief beyond repair.
This is further compounded by how repetitious this game is. You've gotta play over a hundred games (probably more) of amogus in order to reach the ending. This repetition only furthers my contempt.
That being said, I think the art is lovely, and the characters (as WRITTEN, not experienced) are pretty cool and interesting. I'd like them to be in a better game.
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Excellent visual novel that marries the social deduction gameplay with the overarching narrative seamlessly. Touches on some pretty cool themes about transhumanism and changing yourself against societal expectations and the like. Easy recommend; you'll miss this cast of space weirdos after the credits stop rolling and you turn the game off one last time.
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Currently suffering from Tetris effect thanks to this. My brain has burned-in images of the characters accusing each other back and forth while I'm trying to sleep and I can hardly focus away from it.