If it was more possible to consistently avoid damage from certain enemies (without just abusing the top spin), this would be one of the best games on the system, and honestly it still kind of is regardless. It's an absolute sin that this never got any sequels.
Alright, after another playthrough it's more flawed than I remembered. Still a great experience, and I'm convinced it could have become something great with a sequel or two to iron out the kinks, but it's not really a mystery why this has only ever been a cult classic. Honestly my biggest criticism is that I think they got more ambitious than the famicom could handle. Either pick a lane for the gameplay and stick to it, or else hold off on doing the divided platformer/dungeon crawler schtick until the SNES when you can actually afford to give each system the depth and polish it deserves.
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