The open nature of the world gives more credence to the exploration, and the way combat weaves into it with its three-way fighting style, dipping between melee, magic and gunplay as you please, was an inspired way to get you to interact with all three. However, so many systems are broadened that the overall experience is cheapened, no one facet feeling more than just too simple to get the job done. There just isn't one mechanic that truly works or feels meaningful, and the slapdash production and many glitches only heighten the disconnect.
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The bandwagon hate for this game is pretty old at this point. This feels like it has so many similar design choices to Bully which people highly regard. Semi- open world, fluid combat, great soundtrack, and entertaining story. Yet people still shit on this for some reason