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Evergrace

エヴァーグレイス

Developer / Publisher: FromSoftware
27 April 2000
Evergrace [エヴァーグレイス] - cover art
Glitchwave rating
3.41 / 5.0
0.5
5.0
 
 
44 Ratings /
#4,143 All-time
#90 for 2000
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JP 4 949776 381028 SLPS-25003
2000 From Agetec  
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Title
FromSoftware's Evergrace is mostly what one would expect if King's Field went third-person: A deliberate action-RPG built around equipment skills and minimal direction, albeit following two level-based routes with sci-fi traits and a difficult camera instead. Buried in all sorts of comical jank and obtuse puzzles, its few real innovations were more technological than mechanical, but one compelling idea among those combines HP with stamina to dictate attack power regeneration.
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Blah_Blee 2021-08-11T19:17:10Z
2021-08-11T19:17:10Z
5 /10
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Title
Eternal Ring was a dead game from the get go. From Software tried. But the mainstream will never be kind for a first-person full-control dungeon crawler with almost no regards for long cutscenes and character development. It did not help that the experience is just a dumbed down, yet interestingly arranged, Kings Field clone. It just felt off for everyone, except those kind hearts that actually got into the game's bland settings.

The principles for a dungeon crawler experience, however, were there. The exploration existed, the combat followed the norm and the level design was decently labyrinthic; with a whole pinch of washed nothingness. There was something to grab on. I don't know if I could say the same for Evergrace, which is visually a bit more engaging but seems even more disjointed against its competitors.

So, let's get to the best thing Evergrace has to offer: The soundtrack. Kota Hoshino REALLY does a fantastic job at conveying how quirky yet sorrowful the tone is. But you gotta have a taste for it. It's phantasmagoric, whimsy and kind of creepy, as the instruments collide against each other. Not the typical soundtrack of the time at all, and I should say it does sell the game better for weirdos. It's great stuff and I appreciate it.

...That's basically the best concrete feature Evergrace has going for. From here, everything goes downhill. It's such a tasteless dissapointment.

First of, the game's main attraction is the fact you have to play with two separated characters and follow their journeys to a final act, where you have to control both. It's an actually good idea that serves to nothing since, even if there are noticeable changes in both combat and level layout, we're talking about a bad title here. Not a good one. The second main attraction is this carries over the Shadow Tower level up system, where you don't really level up, but your equipment affects your overall stats. Also, you use some items to raise statistics to your liking. It's a cool mechanic, but adds for the weirdness and nothing else, since you don't really sense a progression as strongly as in Shadow Tower. Probably because the game it's not hard at all, but finnicky on how it approaches its user options.

The word that I would use to describe everything is that's just janky. It seems obvious this launch title needed a lot more time to be fleshed out to its full potential. The animations and combat feels stiff from the get go, and not in a slow-paced, strategical way, but just a clunky, too-basic one that you HAVE to dominate - and when you do (which takes like a minute or so) it shows itself. It makes me think of Dark Cloud, were it tries to be this Zelda-type hack-slashing game but the game feel is so barebones it starts to get on the nerves around three hours in. The weapon and equipment options are varied and sometimes bizarre, that's for sure. But once again, the combat is not worth the time to invest in anyway. The camera layout is fucking atrocious too. You don't control the camera with one of the sticks...you have to use the R1 button. It's worse than it reads, actually. And I like my shit obtuse.

But the worst offender for me it's that it never really communicates to you it's gonna be a puzzle-heavy game... because it's really not, until it suddenly wants to. There was never a sense of finding what's beneath around the corner, because everything's pretty handed to you the first rooms, including the Guard Boots -more on that later. But suddenly, in the underground temple, it becomes a tedious riddle of using the right magic against the right door, and aligning some mirrors -the shitty translation job does NOT help with this. By that point of the adventure, I was tightly equipped and killed enemies by 2, maybe 3 hits. Exploring the area seemed awful, and boring... because it was boring already.

Well, I got out with the white door. Somehow I resolved it. I was pretty annoyed by that point -five hours of gameplay- but the shores seemed like a good moment to keep on. Then, I got stuck. Reeaaally stuck. I spent like half an hour looking and searching everywhere (with no loot found other than what enemies dropped, take that into account). It started to really piss me off, and I got into a GameFAQs guide -shoutouts to that relic. And, well... I discovered the real stinger.

To keep going, you have to fight a Royal Guard statue, which does NOT respond to you unless you equip the complete Royal set: chest, helmet and armor. I had two of those things adquired (because they were easily obtainable). The boots, however, were hidden in the fucking underground temple. So you HAD to explore everything - explore the worst part of the game yet. AND, to use the lifts, you have to equip the Guard Boots, which were laughably easy to obtain. If I DIDN'T know that, and got even more tunneled with my progression, I'd get stuck a lot sooner.

And, by that point, taking into account how much shit I had to go through, I decided it was not worth to return, do the whole mirror puzzle again, go to that specific room, kill some easy-as-hell enemies, do the mirror puzzle again and kill the Royal Guard once and for all. Pure boredom, mixed with an aesthetically uninteresting, anime-wannabe art style, terrible dialogue, intriguing yet underdelivered storyline and bland mechanics.

Oh, From Software, you REALLY got a hard time fitting in the RPG library. It's not the worst ARPG game ever, but believe me the only redeemable, legendary quality this has is the official soundtract. Give it a spin, it's magical.

Not even the Shadow Tower dungeon can save this thing. I've seen it, and it's more of the same. What a joke.
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Mur96 2021-06-28T16:12:00Z
2021-06-28T16:12:00Z
1.5
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Catalog

worldfell エヴァーグレイス 2024-04-19T06:41:57Z
2024-04-19T06:41:57Z
In collection Want to buy Used to own  
ticketstoxboxlive エヴァーグレイス 2024-04-16T03:50:30Z
2024-04-16T03:50:30Z
In collection Want to buy Used to own  
Banana_PD Evergrace 2024-04-14T20:10:51Z
PS2 • XNA
2024-04-14T20:10:51Z
In collection Want to buy Used to own  
PS2 Launch
DarioVA エヴァーグレイス 2024-04-06T21:21:27Z
2024-04-06T21:21:27Z
In collection Want to buy Used to own  
DirtyRatShit Evergrace 2024-04-02T00:59:52Z
PS2 • XNA
2024-04-02T00:59:52Z
In collection Want to buy Used to own  
The1993 エヴァーグレイス 2024-03-12T19:40:24Z
2024-03-12T19:40:24Z
3.5
In collection Want to buy Used to own  
toyvo エヴァーグレイス 2024-03-01T21:15:33Z
2024-03-01T21:15:33Z
In collection Want to buy Used to own  
omo_ree エヴァーグレイス 2024-02-20T17:03:55Z
2024-02-20T17:03:55Z
In collection Want to buy Used to own  
netbol エヴァーグレイス 2024-02-20T12:01:42Z
2024-02-20T12:01:42Z
In collection Want to buy Used to own  
ssguiss エヴァーグレイス 2024-02-11T23:26:36Z
2024-02-11T23:26:36Z
In collection Want to buy Used to own  
5.555598416172731e+23 エヴァーグレイス 2024-02-04T22:49:43Z
2024-02-04T22:49:43Z
In collection Want to buy Used to own  
smcoll10 エヴァーグレイス 2024-02-04T17:37:55Z
2024-02-04T17:37:55Z
In collection Want to buy Used to own  
Player modes
Single-player
Media
1x DVD
Franchises
Also known as
  • Evāgureisu
  • Evergrace
  • View all [2] Hide

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  • Previous comments (1) Loading...
  • sharpedges 2021-07-11 07:18:43.335229+00
    everyone talks about how great the soundtrack is (because it is) but after my recent first playthrough i was pleasantly surprised by the game as well. sure, it's clunky. it's old. it's confusing. there's a reason why the soundtrack is the thing people remember. probably play it with a guide, or at least come prepared with patience. having to swap armor/weapons and their respective palmira actions a lot is actually pretty cool. the combat isn't particularly DEEP or anything but i thought the game was charming as a whole
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  • girlpetter 2021-12-14 04:14:39.076637+00
    best OST of all time
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  • deadass 2022-04-05 15:41:27.007996+00
    BONKERS soundtrack
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  • cassio_ 2023-04-02 02:58:48.005131+00
    meeh. maybe it's worth giving a try if you like digging the old games from from software, but it's very boring and repetitive.

    in the last dungeon the game keeps spawning the same monsters for you to open a door, seriously? didn't even bother to play the Sharline storyline

    the english dub can provide some laughs though.
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  • UncleKippy 2024-02-12 05:31:50.968908+00
    i miss this fromsoft like you wouldnt believe
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  • omo_ree 2024-04-01 22:01:49.167049+00
    when the fromsoft game sounds like animal collective
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  • Banana_PD 2024-04-05 22:13:38.29943+00
    The Dark Souls of PS2 launch titles ;)
    reply
    • Banana_PD 2024-04-14 20:12:02.481978+00
      Wait, just noticed it shows "Soulslike" in influences. I kind of... hate Glitchwave lol
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