Charts Genres Community
Charts Genres Community Settings
Login

Dyad

Developer / Publisher: ][
17 July 2012
Glitchwave rating
3.07 / 5.0
0.5
5.0
 
 
20 Ratings / 1 Reviews
#260 for 2012
Dyad is a fast-paced action puzzle game developed and published by ][. Its soundtrack was composed by David Kanaga, and it was primarily programmed by Shawn McGrath. The main gameplay loop consists of attempting to navigate a tube-like track by forming pairs of same-coloured enemies. Nevertheless, a number of different mechanics come into play in later levels, which results in a rather steep difficulty curve.
There was an error saving your submission.
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 2
2012 ][  
Download
2013 ][ Shawn McGrath  
Download
Write review
Title
“[Dyad] is a racing game with some shooting elements, puzzle elements, and there’s like a meta-game on top of it that sort of comments on your state of mind when you get into the flow state of playing the game.”

That’s how Dyad’s creator Shawn McGrath explained the game to us at PAX East before release. I have a much simpler explanation:

Dyad is like Amplitude combined with Torus Trooper and sniffing bath salts. Like sniffing bath salts, I can’t outright recommend it but I can say it’s one hell of a time!

The difficult thing with describing, assessing, and scoring Dyad is that it has few constants in its design. Each of the game’s 27 levels -- 26 of which have an entirely different trophy level -- has its own unique goal, visual style, and mechanics. Throughout all of them, you progress forward, move your squid-like avatar in a loop (think Gyruss [ジャイラス] or Amplitude), race toward a goal, and do it all to an eclectic electronic soundtrack.

The appeal of Dyad is in its trippy-ass-balls visuals and incredibly fast twitch-based gameplay. Unfortunately these two things have a way of nullifying the enjoyment of the other, at times. The intense gameplay will keep you far too busy to appreciate the visuals, while the visuals are far too busy for you to thoroughly enjoy the gameplay. Since the backdrops and enemy types change level-to-level, this isn’t always a major issue but it it is more often than not. The developer insists that this is a game that you play by feel, but a proper game feel will always be dependent on clear visual and audio cues which are far and few between in the psychedelic tunnels of Dyad.

On it's most basic level, Dyad centers on pairing enemies (orange or blue) by shooting them and grazing their center to fill your boost ability. Once you boost (read: Lance), you can tear right through enemies and go even faster. The game eventually introduces enemies that can stop your lance move and enemies that create a speed-up zone when linked with another. The rules of Dyad are constantly in flux, as is the music which reacts to your movement, speed, and performance. There are a couple sublime moments when the blurred action and high-tempo music created a surreal experience that I've only had with a couple games before.

If your only goal is to reach the game’s immense, brain-melting 27th stage, you won’t be too bothered by the confusing visuals. However, if you want to place high on the leaderboards, you’ll need luck and one hell of a sixth sense because these levels come at you fast. As for beating the trophy levels that unlock after you score a three-star rating on a level -- well, good luck! It can be done but coming to terms with the perplexing visuals, shifting mechanics, and lengthy stage explanations will take some time and dedication for most players. McGrath can blaze through these levels, but who knows a game better than its creator (especially on launch week)? You'll either get by on luck or by being a more patient, low-scoring player.

If one word describes Dyad it’s "exhausting." Keeping up with the ridiculous speed of the stages is exhausting. But, most of all, it’s exhausting to have to relearn how you play 27 times. Though Dyad’s main menu is slick, it’s in-game briefings are a mess. The enemy icons aren't accurate, the wall of text descriptions ruins the flow of the game, and there are rarely visual explanations of mechanics. Whether intentionally or not, Dyad is not a game eager to please players. It’s a game for survivalists wishing to prove something within the game’s ruthless tunnels.

However, each stage does have a remix mode that lets you alter the visuals and audio, all while playing the level without a fail state. It’s a nice addition that can produce some great eye-candy but it’s not likely to keep any sober bodies in front of the TV for long. The same can be said of Dyad as a whole. It’s a game made of gimmicks that can be enjoyed and mastered, but they are all just gimmicks in linear levels, at the end of the day. Though the game has latched onto the minds of some other reviewers, its hooks never quite got a grip on me. I couldn’t help but feel apathetic toward scoring high. I also couldn’t help but get angry at many levels that have enemies and mechanics that are as novel as they are frustrating.

Some of the game's levels do a great job of turning everything you learned so far on its head. One of the early trophy levels requires the player to link enemy pairs by their audio cues instead of visuals. It's incredibly tricky but has a unique thrill to it, once it sinks in. Most of the trophy levels are brutal and not very interesting. Some are just plain unfair. One starts the player off at maximum speed, tasked with dropping to a still state. You accomplish this by colliding with enemies, but it's all so random that you don't feel in control. It's just a matter of luck with a bit of skill involved. A good arcade game shouldn't be centered on luck.

Dyad is a simple game complicated by including a hundred simple ideas in the same package. It’s a packed closet full of items once individually wrapped but now they form an avalanche with you buried underneath it all. Some players may welcome the madness, but I couldn’t look past the game’s mixed messaging. On one hand, Dyad wants to be a classic arcade game where leaderboards occupy players’ minds. On the other, it wants to be an ambitious, navel-gazing experiment that culminates with a lengthy light show that makes the ending of FEZlook like a Lite-Brite.

Dyad is an interesting drug but one that only gets you so high for so long. It’s side-effects and complications will get in the way of your mile-wide high, but, hey, everyone’s high is a bit different. Maybe you’ll enjoy it. Or maybe you’ll play Dyad for 20 minutes and jump off your roof, thinking you’re a dragon.

Regardless, Dyad is not substantial or well designed enough to occupy this body’s time once its effects wear off. The games's visuals that recall MTV's Amp are a treat and its manic gameplay is challenging, but these two elements never quite gel together. Also, it made me shit my bed last night. Thought you should know.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
SUPER_Lonely_Panda 2016-04-30T18:27:25Z
2016-04-30T18:27:25Z
3.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide

Catalog

eliottstaten Dyad 2024-03-16T19:07:43Z
2024-03-16T19:07:43Z
In collection Want to buy Used to own  
Fet Dyad 2023-10-30T14:53:45Z
Windows
2023-10-30T14:53:45Z
3.0
In collection Want to buy Used to own  
alxl Dyad 2023-05-17T14:43:42Z
2023-05-17T14:43:42Z
In collection Want to buy Used to own  
chucomplex Dyad 2022-06-03T23:49:03Z
2022-06-03T23:49:03Z
9.0 /10
5
In collection Want to buy Used to own  
Pluginmonkey Dyad 2021-12-04T00:59:13Z
2021-12-04T00:59:13Z
In collection Want to buy Used to own  
brocc Dyad 2021-11-10T01:40:13Z
PS3
2021-11-10T01:40:13Z
5.0
In collection Want to buy Used to own  
stroboscopic
Uskebasi Dyad 2021-11-04T01:56:33Z
2021-11-04T01:56:33Z
In collection Want to buy Used to own  
WanderTrico Dyad 2021-07-23T17:25:27Z
PS3
2021-07-23T17:25:27Z
3.0
In collection Want to buy Used to own  
WinterMirage Dyad 2021-06-24T16:31:28Z
2021-06-24T16:31:28Z
2.5
In collection Want to buy Used to own  
jermrellum Dyad 2021-06-11T00:38:20Z
Windows
2021-06-11T00:38:20Z
3.5
In collection Want to buy Used to own  
Eingya_ Dyad 2021-05-03T18:15:38Z
2021-05-03T18:15:38Z
3.0
In collection Want to buy Used to own  
exa Dyad 2019-06-11T21:43:59Z
2019-06-11T21:43:59Z
3.5
In collection Want to buy Used to own  
Player modes
Single-player
Media
Download

Comments

Rules for comments
  • Be respectful! All the community rules apply here.
  • Keep your comments focused on the game. Don't post randomness/off-topic comments. Jokes are fine, but don't post tactless/inappropriate ones.
  • Don't get in arguments with people here, or start long discussions. Use the boards for extended discussion.
  • Don't use this space to complain about the average rating, chart position, genre voting, others' reviews or ratings, or errors on the page.
  • Don't comment just to troll/provoke. Likewise, don't respond to trollish comments; just report them and ignore them.
  • Any spoilers should be placed in spoiler tags as such: [spoiler](spoiler goes here)[/spoiler]
Note: Unlike reviews, comments are considered temporary and may be deleted/purged without notice.
  • More comments New comments (0) Loading...
Please login or sign up to comment.

Suggestions

ADVERTISEMENT

Contribute to this page

Contributors to this page: diction WilliamSG aslikein
Examples
1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
Report
Download
Image 1 of 2