The website for Black Salt shows it's a team of four who made this game, comprising a project lead (who professes a bias toward triple-A games), multiple artists, a programmer. The lack of a dedicated or passionate game designer really explains a lot of what makes this game so mediocre.
What's the difference between this game and any other indie game with a decent art style whose main design pillar is keeping the player on a dopamine drip feed? I can't see any difference to be honest.
It's the type of game that you kind of love for the two thirds of it but once you figure out the systems and unlock the last island suddenly the immersion is broken and there's barely desire to finish it. The lovecraftian/horror gimmick kinda dies by then also and the narrative is sort of just serviceable. 8-9/10 for the first half of it, 6-7/10 towards the end.
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