The game is janky and broken, but when I played it (in 2018-19) it had a really great community and some really fun servers. It felt like medieval TF2.
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+ Decent graphics. + A really impressive and surprisingly working combat system. + Lots of fun maps with a lot of players to enjoy playing with.
When it came out, I remember it was the only true improvement over realistic swordfighting that was back then offered by Mount & Blade Warband.
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In every single match you play, there is someone "rainbowing". This is when a player turns their sensitivity up way high and janks the game into allowing them to hit you from basically anywhere. Ruins the game and it just looks ridiculous.
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Yeah man, I love janky hit reg combined with attacks that take 3 seconds to wind up, this is excellent game design right here.
Probably one of the most dissatisfying and irritating games of this type.
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If you know the game Pirates Vikings and Knights, this is a very similar game in tone and gameplay but it ditches the pirates and vikings. Its a purely multiplayer driven game in which two opposing sides battle it out. There are a couple of game modes from team deathmath to objective, but honestly the game feels design for objective while the other modes are just a diversion.
There are 4 classes to choose from, of which the ranger standsout for its focus on ranged weapons. The other 3 classes are more melee focused, even if they often have a secundary weapon that can be thrown. What the game does very well is first person melee brawling. The weapons feel that they have real weight to them and the hits are felt. The offer a nice range for attacks as well, as opposed to games like Skyrim which for you to be in the face of the oponent to actually hit them. But because friendly fire is always on, as well as the ability to block, its never a good thing to just bash the attack button. There is a certain finesse to the fights, at least when you are caught in a 1v1 situation. When too many people join in it becomes highly chaotic, and the game loses its enjoyability in this moment.
The ranger class is a special case. In order to make it balanced, the arrows are designed like actual projectiles instead of hitscan weapons. This means that there is an ever so slight delay between firing a shot and when it will it, which is noticable even when you fire at short distances. Because of this, i found that the ranger class is probably the one with the steppest learning curve. You have to predict the movements of the enemies, which is easier said than done and can be frustrating if you fail a lot of shoots.
Overal Chivalry is a game that offers intense first person melee fighting and gripping objective based games. Its simple nature and visuals make it a game accessible for a lot of people, but perhaps a bit too shallow to invest time in it in the long run.
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