A decently made and very pretty puzzle game about deciphering language and culture. Most of the puzzles were a little too easy and straightforward for my taste, and others were downright tedious, especially if you want to 100% the game. It's not a bad game, but there are many rough edges holding it back from being truly great.
Often, the game gives you a group of symbols with very clear connections to the world, and simply asks you to match the pictures to what you saw. I wish more of the puzzles required abstract thinking and connections. Most of your time is spent traversing the world, rather than engaging with the language, and you very rarely actually use your knowledge of the language to communicate back to the inhabitants of the world. There are a few gems of puzzle design, but most of them serve to just check off the boxes required for your dictionary.
The world itself is extremely well crafted. The game is a version of the
Tower of Babel, and each level of the tower contains its own culture and associated language that you discover as you climb to the top. Each level feels aesthetically and culturally distinct, with unique perspectives and philosophies, due in part to each level's inability to communicate with any other, and how they fit within the hierarchy of the tower.
As for the languages you learn, the design kind of fails the core concept. Because of how the game is structured, the languages need to be easily translatable between one another. As a result, they all feel way less diverse than they could have been. Aside from a few syntactic differences and broad symbolic themes and structure, they feel very similar.
Now, it is possible there is much deeper thought put into the symbology, as is suggested by a sequence near the end of the game, but aside from that sequence you're rarely if ever required to engage on that level, so it may as well not exist. It was by far the most interesting puzzle in the game, and it lasted all of about 5 minutes.
My last gripe with the game is that you never really learn the languages, so much as catalogue them. I would have a hard time recreating any of the symbols in the game from memory, aside from a few simple ones. When interfacing with the symbols after learning them, what you're really doing is hovering over symbols and reading a translation that the game keeps track of. Once you log the symbol, the symbol itself becomes mostly irrelevant. Maybe you remember a few of them, but it's not necessary.
In this way it is reminiscent of the
Chinese room thought experiment. My understanding of the language doesn't go much beyond a machine going through the motions of matching symbols to other symbols, without really grasping the depth of the language itself. And again, part of that is because there isn't much depth in the language to begin with. You are almost never required to engage with language in a way that isn't literal. I don't know that there is ever a point at which a symbol is used in a novel way to mean something completely different because of context, and if there were I wouldn't know because the game auto-translates everything once you learn the symbols anyway.
Some of these complaints are perhaps unfair because they are what I wish the game was, rather than what it is. The game is fine. There are cool moments. But it is much more of a standard point and click adventure, than a deep language puzzle.