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Castlevania: Curse of Darkness

Developer: Konami Publisher: Konami
01 November 2005
Castlevania: Curse of Darkness - cover art
Glitchwave rating
3.69 / 5.0
0.5
5.0
 
 
2 Ratings /
#2,611 All-time
#80 for 2005
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 2
Filter by: All 2 PS2 1 Xbox 1
2005 Konami  
DVD
XNA 08317201359 SLUS-21168
2005 Konami  
DVD
XNA 0 83717 30049 6
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Catalog

KILLITHJCC999 Castlevania: Curse of Darkness 2023-01-06T08:01:58Z
Xbox • XNA
2023-01-06T08:01:58Z
In collection Want to buy Used to own  
Aurochz Castlevania: Curse of Darkness 2019-08-12T08:20:15Z
Xbox • XNA
2019-08-12T08:20:15Z
3.0
In collection Want to buy Used to own  
residenceofthedead Castlevania: Curse of Darkness 2016-07-07T20:11:45Z
Xbox • XNA
2016-07-07T20:11:45Z
8.5 /10
In collection Want to buy Used to own  
Player modes
Single-player
Media
1x DVD
Franchises
Content rating
ESRB: M
Release details
0 83717 30049 6/xna

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  • DavidthePearce 2022-05-18 21:19:57.522734+00
    Think about every typical metroidvania game wherein the ability to navigate through certain parts of the map is acquired after beating a boss.

    Now imagine if that ability was locked behind a familiar training and evolving system with 40+ possible familiar evolutions but only a few of them have stage navigation tools and the player isn't told which familiar to evolve for what ability. In order to evolve a familiar a certain way, the player is forced to use a particular weapon type and the resource used to evolve familiars are dropped at random by enemies in a way which favours grinding many weaker enemies. And then to utilise all the stage navigation tools you have to open the menu to swap between different familiars.
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  • faust21834 2023-11-21 03:15:43.645744+00
    Best story and MC in the series but the gameplay kind of felt like a slog even if the innocent devils system was kind of cool. The game really should have ARPG as a primary tag too.
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