Still regrettably short, but this is more or less exactly what I asked for in a sequel to Balloon Fight. The level design isn't anything mindblowing, but it provides some interesting obstacle courses to navigate through with the great aerial controls, though the controls themselves aren't quite as tight as the NES game. My only real complaint is that I wish the boss fights actually involved the balloon movement somewhat rather than just turning into your average 2D-platformer goomba-stomp fights. The ability to switch between balloon travel and on-foot movement was a great idea, but it'd be nice if that variety was present in the bosses too. Still, a shame this was really the only followup to the first game, since imo it just proves my point that these systems have a lot of potential.
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