Motion-controlled AR
Genre
Motion-controlled AR is a subset of augmented reality games where player(s) directly act as a controller through the recording of their physical body movements as well as the visual subject of a game's content, either through video footage or avatar. Recorded movements can be captured by technologies such as motion capture, facial recognition, and eye tracking. The genre bears many similarities to virtual reality but most notably lacks a stereoscopic first-person perspective. Because of the relationship with physical motion, many motion-controlled AR games also double as fitness titles.
Early consumer examples of motion-controlled AR include games designed for the PlayStation 2's EyeToy and the Xbox 360 Kinect, where players were both displayed via camera input and tracked as controllers.
Early consumer examples of motion-controlled AR include games designed for the PlayStation 2's EyeToy and the Xbox 360 Kinect, where players were both displayed via camera input and tracked as controllers.
Also known as
- motion-controlled augmented reality
- body-controlled AR
- body-controlled augmented reality
Motion-controlled AR
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