A game that is emblematic of the fact that I just find the idea of running around brightly coloured, low-poly worlds to be an inherently joyful experience. There's just this certain comfort felt in racing around such pretty environments that basically makes it impossible for me to go through this without smiling, and I feel like Toree 2 manages to capture the fun of it in an even more potent way than its first entry did. The levels themselves feel a tad more unique and engaging with the varying types of environments thrown your way that offer up a range of different platforming challenges without ever quite getting as frustrating to handle as that one level with the trucks from Toree 1. With that said, I definitely think that the biggest and best change made to this game was simply the fact that there were more ways to pick up speed throughout, which helped add a bit more depth to the otherwise very barebones movement and made striving to get the S ranks on the time attacks that much more engaging. Hopefully the next game in the series can help alleviate the issues with the very much "default Unity" camera system, because that's the main thing I think this needs to take it that tiny bit further in terms of game feel, but other than that, no major complaints here. So many cool and charming stylistic touches all over the place, particularly the mildly spooky/surreal elements that are thrown in purely for fun just add so much to this to the point where I wish this had another 50 levels, though with that said, the 9 here are all exceptionally good anyway and make it something easy to throw at people and have them play.
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The flow of the platforming is improved but the mashup between cute and spooky the first game had is basically gone so some of the charm is gone too. Worth playing if you liked the first one