A decent enough DQ-like, but it loses most of the things that make MegaTen so special. Demon fusion is unintuitive as hell in the early franchise already, and they removed demon race identifiers so it needs even more guesswork than usual. Fusion ends up being redundant in the late game anyway though, since eventually the game will just hand you enough overpowered demons to fill out your party and carry you through to the end. The cyberpunk setting is swapped out for what purports to be based on the ancient middle east, but which ends up feeling pretty indistinguishable from most other fantasy RPG settings. The story is servicable enough, but without any form of alignment or meaningful choice, it ends up being a much more canned experience. Competent enough, but nothing about it excites me the way other MegaTen games do, or even the way Dragon Quest does at times. The music's pretty tight for a GB game, at least.
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