This game was in desperate need of an "RPG" element that wasn't tied to stats and combat. Narrative, mission structure, world building etc. all just devoid of anything I remotely care about. I really don't think missions work for a Souls-like RPG, this needed a Souls type semi-connected world or even DeS style, just something to make the world feel like something.
Combat is very fun, some encounters are a bit ass to deal with but usually in side missions so "eh". But yeah held back heavily by not offering much else, which makes some stretches of the game get lame when you aren't dealing with refreshing threats or interesting encounters.
Combat is very fun, some encounters are a bit ass to deal with but usually in side missions so "eh". But yeah held back heavily by not offering much else, which makes some stretches of the game get lame when you aren't dealing with refreshing threats or interesting encounters.