The world map is probably too spread out for its own good, and the game's got a really annoying habit of making certain event flags or NPCs trigger after boss fights and not give you any indication that anything changed, forcing you to wander around the map aimlessly. That said, the music's pretty good, it has some really charming and engaging scenarios, and aside from those handful of invisible event triggers you can actually feel your way through all the objectives surprisingly well if you're diligent about talking to everybody. And I've gotta say, I adore the idea of having an adventure game with boss fights where each encounter is just its own completely unique minigame. Not as good as Maze of Galious, but it's a really charming game. Pity there isn't more English coverage of it anywhere online.
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