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FlatOut 3: Chaos & Destruction

Developer: Team6 Game Studios Publisher: Strategy First
13 December 2011
FlatOut 3: Chaos & Destruction - cover art
Glitchwave rating
0.69 / 5.0
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36 Ratings / 2 Reviews
#550 for 2011
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Title
Almost 10 years after its debut, Flatout 3 remained the most harshly rated game on all of the Steam library. That's 50 thousand games this is supposedly worse than. Quite the accomplishment, especially considering there's no additional controversy attached to this. There's no dlc, microtransactions, or scumminess on the dev's part.
On a side note, the title of 'Literally the Worst Game Ever Made' has been retracted and handed over to the new king of bad video games on Steam, Overwatch 2! Good luck dethroning that one, suckers.

Being the racing game obsessive that I am, and a huge fan of Flatout 2 (Flatout 1 and Ultimate Carnage are essentially the same game as Flatout 2 to varying degrees), Flatout 3 seems like an obvious punching bag for me to wail on. But after playing it, I wouldn't consider it the worst racing game I've ever played, let alone the king of the unholy Trash Mountain that makes up the foundation of the Steam library. By no means should you waste your money on this, but I feel as if a respectable amount of effort went into making this game into a memorable experience, even though it ended up being a mess.

You might be wondering why this game exists in the first place, and why it's called 'Flatout 3' despite technically being the 6th game in the series. The straightforward answer is that Empire Interactive, the publisher of Flatout 2, went out of business after the release of Flatout Ultimate Carnage/Head On. The Flatout IP was scooped up by Zoo Games, leading to the release of Flatout on the Wii. The IP was immediately scooped up again by Strategy First (publishers of classics such as Bad Rats), who still own the IP to this day. In a quick cash grab move, Strategy First opted to make a sequel to the most lucrative IP they had obtained. Flatout 3 was handed over to budget game-makers Team6 (the same people who made Flatout for the Wii in 2010), who presumably were given less than a year to come up with some kind of spiritual followup to the beloved Flatout 2.

I can only assume the team knew they would not be able to come up with a physics engine comparable to the previous Flatout games. Instead, the majority of their work seemingly went into the tangible contents of the game. Flatout 3 contains just under fifty different cars to play as, which is slightly more than Flatout 2's count. You can also choose between 3 different colors for each one. Most of these vehicles are references to real cars, including some 'car nerd' favorites like the '59 Cadillac de Ville, Chrysler Turbine Car, Shelby Cobra, and Caparo T1. Some silly ones are also tossed in, such as a double decker bus and a tractor.

Unfortunately, every car in the game drives as poorly as each other in nearly the same way. The steering wheel will not cooperate with you, feeling more like you're controlling a speedboat in fast-forward. Keeping your vehicle moving in a straight line will prove to be difficult, which is especially unfortunate as the very first track I played was in an urban setting that was entirely made up of straight lines and 90 degree angles. There's no weight to anything, so the AI cars bounce off of each other like pinballs. The gravity feels completely off, as well. Far too heavy of a pull downward after jumps. The rubberbanding from previous Flatout games is also gone, so you'll be left in the dust. A dizzied, confused player, fighting the futility of getting your car to stay on the track. It doesn't matter which mode you pick. It's going to feel like trash.

The track list is respectable at least, featuring 21 different unique tracks (not including reverse versions) and around 10 different arenas stretched across various game modes. This includes Flatout's own bootleg version of Nurburgring GP, which has been adorned with apocalyptic earthquake crevices and fire, turning it into a LITERAL Green Hell. The visual design of these tracks are creative for the most part, though there's too much brown and orange going on in the color wheel. My only other complaint would be that some of these tracks last far too long. Laps of the Japan Super Speed track last over 2 minutes on average, which seems like too much even for a track based on the Malaysian GP.

Flatout 3 was an ambitious title for Team6, but they couldn't shake off its shovelware jank. It makes for an amusing experience, with enough content to keep you busy for a little while. But very little of the experience will be genuinely enjoyable. This experience can't compare to the enjoyment of playing earlier Flatout games.
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Title
FlatOut is a 'banger racing' series, originally developed by Bugbear. For FlatOut 3, Bugbear pass the development onto Team 6... who haven't done a great job with the series.

The overall aesthetics of the game remain the same, although the graphics look several years behind. For comparison, 2011 was the year that Dirt 3 came out, which is way more advanced than this game. You do get the impression that it's the kind of game that went through development hell and ended up a bit of a mess.

The main racing mechanic remains the same too. On your way to the finish line, you want to ram into other cars and destructible scenery which rewards you with boosts. The previous games had much more serious handling though, so it was easy to lose traction and spin out if you weren't driving in a 4x4. Driving on different surfaces also had an affect on your grip and speed. In FlatOut 3, it doesn't seem to matter what the surface is, your speed and grip remains the same. This gives it a further arcade feel than before, and puts a larger emphasis on leaving the track to cut corners.

Smashing into things can be a great deal of fun, but the aggressive and competitive nature of your opponents can lead to frustration as you get smashed about. Your car can take a certain amount of damage before becoming completely wrecked and ending the race. Up until that point, you will reset if you take big hits, or can manually reset to put you on the track and facing the right way. The problem with the destruction aspect is that it can be a bit inconsistent. You can plough through certain large objects, but not others, meaning you may drive into something and do large damage to your car. The application of damage can be inconsistent which is easily observable in the Destruction Derby style races. Sometimes a large smash will say you did 1% damage, but then a small scrape can do 20%. When you use the boost, you recover health, with extra bonuses awarded for long continuous boosts.

Instead of having a career mode, it's now just a set of single races where you can choose your car and driver, then aim to win to unlock the next course. It's not clear if the choice of drivers make any difference, but there's plenty to choose from. The track descriptions tell you which car is suitable, so it's important to choose a slower car on the tracks which contain many obstacles and tight turns. It took me many attempts to win the first race, and in hindsight, a fast course which puts the emphasis on cutting corners probably isn't the best course to start the mode with.

There's plenty of other game modes, although most of them aren't much fun. New cars are unlocked as you make progress in the various modes which can be used across the other game modes.

In Stunt Man, you drive for a few seconds and press a button to launch your driver towards a target. The over-the-top floaty physics and rag-doll behaviour of your driver is where the fun is. I never appreciated this mode in the previous instalments, and I didn't care about this event this time either.

Big Battle and Battle Arena are Destruction Derbies. Although modes like that sound potentially fun, Destruction Derbies are just a mess of crashes where the winner seems to be based on luck.

In the Monster Trucks mode, there's various missions where you have to compete for certain targets such as destroying the most barrels. I found that if you destroyed your vehicle in this mode, the event ends with everyone on zero points. The leader-board would always show me as 3rd place and unlock the next track.

Off-road sees you driving over an open map, earning points for ramming, jumps and drifts as you race through flared check-points. The Monster Truck vehicles you drive have extremely bouncy tyres which feels ridiculous. This mode tends to be easy because there's a large amount of points for destroying scenery, but the AI tend to want to stick to racing.

Speed is Formula 1 style racing over flat roads and a lack of hand-brake. Since it is less hectic, it feels like a slower pace . It also seemed far easier to win compared to the normal race mode.

In Night Race, not only is the sky dark, but also gives you a torrential downpour to deal with. The rain is so bad that you can barely see anything. Not sure how this mode can possibly be fun.

In SplatOut, you drive round a track, mowing down zombies. The target score you are given is so low, you often beat the scores within 15 seconds. This means it feels rather boring unless you want to replay to beat your previous scores.

Initially, the speed of the game seems ridiculously fast and your grip is pretty inconsistent, so you will be constantly fighting to keep your car straight. After a lot of practice and managing to win the first event of the Race mode, the game did become enjoyable. By reading other people's comments about the game, it seems a lot of people didn't have the patience to get as far as that.

The poor graphics can occasionally make it really hard to tell what's going on. You are bound to encounter glitches such as falling through the floor, drops in frame-rate, wonky physics etc. The lighting model is pretty broken, so some of the races at night are just a mess; surfaces are really reflective so it can seem very fluorescent and blinding.

The pause menu strangely omits a 'continue' option. If you press the pause button again, it will unpause it, but pressing A selects 'Restart' which doesn't have a confirmation. This meant there was a few occasions I restarted the race by accident.

FlatOut 3 mainly captures the spirit of the FlatOut series, but it doesn't expand on the series to bring it up to modern standards. Instead it feels dated and broken. and it's definitely crap. I feel with a bit of tweaking and extra polish, the game could have been improved drastically, but it probably still wouldn't have met the standards that the fans demand.
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Catalog

Rzeto FlatOut 3: Chaos & Destruction 2024-04-01T00:21:38Z
2024-04-01T00:21:38Z
2.0
In collection Want to buy Used to own  
FarioMerreira FlatOut 3: Chaos & Destruction 2024-03-22T19:24:01Z
2024-03-22T19:24:01Z
0.5
In collection Want to buy Used to own  
CaptainPlasma FlatOut 3: Chaos & Destruction 2024-03-21T18:13:57Z
Windows
2024-03-21T18:13:57Z
In collection Want to buy Used to own  
zhabaaa FlatOut 3: Chaos & Destruction 2024-03-04T18:37:23Z
2024-03-04T18:37:23Z
0.5
In collection Want to buy Used to own  
NiedzielnyMaturzysta FlatOut 3: Chaos & Destruction 2024-01-11T13:03:28Z
2024-01-11T13:03:28Z
2.5
In collection Want to buy Used to own  
omo_ree FlatOut 3: Chaos & Destruction 2023-12-04T04:16:32Z
2023-12-04T04:16:32Z
In collection Want to buy Used to own  
Comfortab1yNumb FlatOut 3: Chaos & Destruction 2023-11-22T00:52:43Z
2023-11-22T00:52:43Z
2.5
In collection Want to buy Used to own  
al4th FlatOut 3: Chaos & Destruction 2023-11-11T20:45:33Z
2023-11-11T20:45:33Z
In collection Want to buy Used to own  
RaitoSenpai FlatOut 3: Chaos & Destruction 2023-10-17T12:43:30Z
2023-10-17T12:43:30Z
0.5
In collection Want to buy Used to own  
Hendrix77 FlatOut 3: Chaos & Destruction 2023-09-11T14:47:19Z
2023-09-11T14:47:19Z
0.5
In collection Want to buy Used to own  
Tanatosik FlatOut 3: Chaos & Destruction 2023-09-10T07:46:23Z
2023-09-10T07:46:23Z
0.5
In collection Want to buy Used to own  
BlindMumble FlatOut 3: Chaos & Destruction 2023-09-07T11:36:49Z
2023-09-07T11:36:49Z
In collection Want to buy Used to own  
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  • thederpylink 2021-05-10 12:26:36.473851+00
    hurts my soul
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  • Coldplaz 2021-08-14 00:25:13.042695+00
    FlatOut 3: Lidl Edition
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  • FarioMerreira 2021-09-30 20:38:37.106007+00
    Psychological Horror
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  • Lorrendale 2023-01-22 02:28:10.60448+00
    i played FlatOut 2 so much as a wee child and accidentally bought a used copy of Fallout 3 without the box art because I thought it was this when I was like 10. I got so mad but decided to play it anyways and it changed my life.
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  • FarioMerreira 2024-03-25 12:17:24.199636+00
    cop out 3: cock & dick
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