"Demon's Souls" definitely requires patience, cold blood, and hours of internet research, but it was much more enjoyable than I expected. The first few hours were a little traumatic, but once I got familiar with the dynamics and found the right build for my playing style, I finally started to genuinely enjoy the challenges the game was putting me through. I even thought about going for platinum, but New Game+ was just too much for me to handle. The bosses are actually not too hard for a Soulslike, but the way to them can be a nightmare. I still get the feeling that the game rewards you more for creating the right build rather than for improving your skills, but that's the case for most action RPGs. The battle system is as clunky and outdated as you would expect from a PS3 remake, but at least Bluepoint managed to maintain a remarkably steady 60fps throughout.
Things might feel relatively simple at first, but a lot of depth is given by how the character's death influences the gameplay. Every time you get killed, you get stuck into your "soul form" and have to beat the next boss to get your body and maximum health back. Killing or being killed also influences "tendencies", variables that affect difficulty, rare item drop rate, and even appearance of certain enemies and NPC's.
Online interaction with randomly selected players also has a considerable impact on the gameplay: you can invade other characters' worlds to mess around, summon people to your world for help, or make yourself available for other players. During your single-player session you can also find lots of hints and messages left by other players, as well as bloodstains that show you the ways they died. While these aspects made the original "Demon's Souls" innovative back in the days, I still have mixed feelings about the co-op mode. The game is definitely too hard for you alone, but gets way too easy once someone joins you. Sure, you may risk losing your body form and affect your world tendency, but most of the players I summoned were on a much higher level and even able to take down enemies alone with me just watching.
Heads up to Bluepoint for the work on the graphics, which really do justice to the Berserk-reminiscent, dark fantasy atmosphere of the original. Human characters could have looked a little better, but the work on the environments and fantastic creatures is flawless.
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Replaying DeS at 4K on RPCS3 looks way better than this. This... just looks like one of those fan remakes in Unreal Engine you see on youtube, it's technically impressive but this looks nothing like the original
It's hilarious that this game's director said they were careful to not alter the gameplay and just update the visuals and atmosphere, when basically any fan of the original would tell that's literally the exact opposite of what they wanted from a remake.
I don't buy that at all lol, they could've done the exact opposite and it would've pissed a lot of people off too. Most of the rhetoric seems to be about who made it, which begs the question of what people would've thought if it had a FromSoft label slapped on the corner instead.
zero idea why this and the SotC remake gets so much vitriolic rhetoric honestly. it's a really well put together remake that looks gorgeous, and still plays great. No it's not the original Demon's Souls, but it doesn't have to be exactly the same. This one exists as a good remake alongside the original, like a lot of other remakes out there.
Not a fair comparison imo. SoTC art direction and atmosphere in the remake is mostly intact but I can’t say the same about this and some enemy designs are absolutely butchered too.
let's be honest, this remake was born a mistake. Demon's Souls' art direction was immaculate, it didn't need corrections, what needed to be upgraded was the gameplay. in the end they decided to change what worked and keep its weaknesses the same. pointless