What is there to like about Condition Zero Deleted Scenes?• The care, the attention to detail, and the sheer level thereof in the environments is quite impressive, really getting the most mileage out of GoldSrc at the tail end of its lifespan. There are details as minute as condensation dripping from air conditioners. Most anywhere you're expected to look has something to look at. It's clear that care, passion, and artistry went into the presentation.
• It's stunning how many unique assets there are, and how distinct one map can be from another with the number of textures and models that only get used there and in no other— or maybe they're only used for a single cutscene.
• The setpieces and scripted sequences are frequently entertaining, as well as highly animated. It's not just the stuntmen falling from windows, but also stuntmen interacting with the environment as they fall, or individual pieces of the environment interacting with each other. It's good flair and a good supplement to any mission in the campaign.
• There's a wide variety in the campaign settings. Day, night, summer, winter, North Africa, North America, South America, the Middle East, Siberia, Japan, or out at sea— it's a proper world tour.
• There are Easter eggs scattered throughout most every mission, and the game rewards you for going out of your way to find them. They're quite funny.
Ritual Entertainment developed this campaign, and if you've ever played
Sin, then you may recognize that the sense of humor on display is
very Ritual.
What is there NOT to like about Condition Zero Deleted Scenes?• Unfortunately, too much. It pains me to say that the gameplay itself sinks the whole ship.
• I was never a big fan of Counter-Strike, but even if I was I wonder if my enthusiasm would have been much greater for the idea of translating an arena shooter to a corridor shooter. There's not a lot of (if any) appeal of the former that comes out in the latter. Counter-Strike in multiplayer is about a certain level of strategy: predicting the opposing team's movements, using open areas or bottlenecks to your advantage, hide-and-seek, and maybe coordinating with teammates to flush opponents out of an area by lobbing grenades or making some other distraction. There's no such dynamic in Deleted Scenes, nor, really, much tactic. There are computer teammates, of course, but you're acting alone for a shocking proportion of the time you're playing— even outside of stealth missions. And even when you
do have teammates, it's never for long, and there's basically no situation where you're really in command of a squad. And computer opponents don't respond to grenades or to your movement, they just stand in place.
• To top it all off, there aren't very many opportunities to add variety to your character's movement with puzzles more involved than hitting buttons, throwing switches, or turning valves. The end result of all this is that the bulk of the primary game loop is just, frankly, pretty mindless running-and-gunning. In spite of the pretty environments, most of my time was spent being kind of bored or frustrated.
• The game doesn't sell a sense of urgency very well much of the time. In the first Japan level, for instance, you're supposed to be in hot pursuit of a suspect on foot, but it doesn't feel very much like one because there's no penalty, not even a time limit, for going sightseeing in-between scripted sequences. The suspect isn't going to get away, he's still going to be right there when you're done. I ended up spending several minutes just looking at the shelves in a manga store before I even left the first area.
• The stealth is downright bad. Enemies have a sense of object permanence measured in seconds and might take as long to raise an alarm. It feels mostly like an artificial slowdown and one that you just want to get over with, so you play sloppy, because the game allows you.
• The mishmash of English and foreign-language dialogue doesn't work for me. I think settling for one or the other— all English or all not-English, where applicable —would have been best, but this game settles for neither. You'll encounter characters converse in Russian and then in goofy Russian-accented English in the same breath. I do at least admire the variety of languages on display: there's Russian, Spanish, German, Japanese, Italian, possibly Arabic, and more I'm missing, and these are all frequently subtitled. But if they
are subtitled, I feel like the whole game could have gone with that. Both options at once, as it's implemented here, is too jarring.
• I think I understand the reason why the
zones exist (the places in the map where you can use equipment like the radio, the fiber optic camera, the blowtorch, or the explosives) , but it's still comical to see it in action. The game really needs to tell you each time exactly where on the map to use the blowtorch, even though the one thing you can use it on is padlocks.
• Maybe this part was done to avoid direct real-life parallels, but it's remarkable how one-dimensional the enemy factions all are. None of them have clear political or ideological motives, and frequently don't even have stated goals. They're just bad guys 'cause they're bad, and you're the good guys because they're the bad guys.
• On that note, it's pretty disappointing that you don't ever get the opportunity to play as the terrorists, considering that's quite literally the other half of Counter-Strike. But this was 2004, so I guess that wouldn't have sat well.
• The ennui that began to set in as I kept playing stopped me from even finishing the game. I was on the mission where I'm in a fictional, nondescript Middle Eastern country, and there was something about clearing the LZ for a Blackhawk to land. I just sort of stopped caring and turned the game off, it being late in the evening and me feeling no incentive to stay up late for it.
What's the verdict?• A game that's fun to look at, and admirable for the dedication where it was spent, but a game that's, in the end, just not fun to play. I'm not convinced that Counter-Strike can be adapted well to a singleplayer campaign, in the same way that I wouldn't be convinced Team Fortress 2 can.
• In spite of everything going against it, this might still be worth one playthrough to you, if only to admire what it manages to do right.
^Can't say I don't love this