This is Gremlins for school. DON'T GO TO SCHOOL PAST MIDNIGHT OR MUNDANE OBJECTS WILL RANDOMLY MAKE LOUD NOISES AND TRY TO KILL YOU BY MERELY COMING INTO DIRECT CONTACT WITH YOU. If you're scared of pianos and chess pieces, then this game will be truly horrifying.
I really appreciate the fact that the game autosaves at every single moment you can die. Great way to remove any tension (if there was any at all) or consequence! It really saves you from having to redo the intensively hard puzzles of having to match colors or interact with objects. Was this game made for babies? And the autosaving is not there for the roaming enemies, only for the chase sequences or when things are flying at you. The roaming enemies are pointless. They're only there so you can walk into them when you're not paying attention (probably out of boredom). The only way you could seriously die to them is if you are visually, cognitively, or motorically impaired.
The story is breathtaking. A girl is lost in a nightmarish world after getting lost at an art exhibition... almost like... Ib. Except they made sure to put in predictable and overdone backstories to the characters that add nothing. The only character whose backstory at all mattered was Hana's. Some of the backstories were downright lazy and didn't explain anything at all, adding even less than the less lazy backstories. A true feat.
There's also this really unfunny character named Charles that chapter three is based around. Thank God for the comic relief, I was getting TOO scared. Now instead of wanting to turn the game off because it's too scary, I want to turn it off because it's fucking shit. Thanks for the reminder!
The game currently is marked as "overwhelmingly positive" on Steam (95% or more positive reviews). General rule of thumb: anything rated "overwhelmingly positive" is utter shit with few exceptions. The best games usually are at 94% for some reason. That extra 1% is a huge red flag.
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