It's rare to have a game change your life. I'd imagine it's even rarer for bad to change your life. But this one did for me, so it's time a little story.
I had just graduated from high school. I decided to be a volunteer English teacher in Honduras for a few months. I brought my crappy laptop down with me. Halfway through my time there, I decided to continue working through my Steam library, and next in line was Alien Breed 3.
I was already frustrated at the series for me mediocre, but man, playing the final entry was brutal. Honduras was hot and humid, and I didn't have a desk to play on, so I just had to lay on my bed. My laptop would randomly freeze for 10-20 seconds every few minutes when playing games. These were not ideal conditions for playing games, and I fucking chose Alien Breed 3 of all games to play.
The entirety of the series are the most generic top down shooters of all time. The storyline is as thin as possible, with dull and uninspired characters. The shooting is basic. The environment design is repetitive and ugly. I hated playing it, yet I still finished it because of the completionist in me. Once done, I looked at the ridiculous discomfort I endured to play this shitty game.
It was a shock to my system. I realized that I was wasting my time playing shovelware like this. I vowed to not play such pointless games again. From then on, I focused on only playing good or important games, not to just play stuff because I owned it. Five years have past, and that change in mentality has completely shifted my gaming habits for the better.
So thanks Alien Breed 3. You were so bad that I had a quarter-life crisis that has fueled five years (and counting) of self reflection and improvement. Folks, please don't play this game. Nearly anything else would be a better use of your time. The twin-stick shooter minigame in Sly Cooper 3 is better than this. Go play that instead.
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The story mode is split into 5 chapters which see Conrad navigate through the corridors and rooms of a spaceship, eliminating any aliens that stand in his way. The story across the three games isn't well developed, but all you need to know is that Conrad works his way through a spaceship which is infested with aliens.
The voice acting within the game is pretty minimal and usually resorts to displaying text on the bottom area of the screen. It's not a huge deal when there's no action, but often lines are missed because you are focussed on shooting.
You navigate Conrad around the ship, guided by way-points marked on your map. The frequency of way-points mean you can never get lost and therefore concentrate on shooting. If you do notice open doors, you can venture off track in order to find extra pick-ups. These include ammunition, grenades, health packs and credits. Credits can be spent on a few upgrades or purchase extra ammunition from the terminals where you save your progress.
Conrad is usually given an objective to interact with the ships mechanisms; but it's never that simple. You may have to take a detour and complete sub-objectives instead, or an alternate plan is given. For example, you may be given an objective to restart a generator, but it fails to start, so then you need to power-up the back-up system instead. As far as you're concerned, you just follow the new way-points and shoot anything in your path.
As Conrad moves around the corridors, there's plenty of explosions which is a nice visual effect which illustrates the ship's poor state and makes use of the game's lighting model. The corridors are pretty dark and you need to make use of the light Conrad has on his gun. There's plenty of aliens popping up through the floor, or bursting through the walls to try and ambush you. Although it's not a scary game per-se, the aliens charging in suddenly could be considered a jump-scare at times. However, if you have played the other games in the series, nothing will surprise you by this stage in the story.
At the start of the game you are equipped with a few weapons. A basic pistol with unlimited ammunition, a machine gun, and a shotgun. As you progress through the game, you are given new guns which include a flame-thrower, chain gun and 'Project X'. These weapons have limited ammunition, so you have to use them more sparingly. On the plus side, they are far more powerful than the basic pistol. The general strategy is to try and conserve ammunition when there's little threat, especially when you encounter the smaller aliens that can be taken down with one pistol shot. When the threat is greater, you switch to the big guns to quickly eradicate the horde.
On occasions, the perspective can change and be locked; which is basically an attempt to add variety to the game. These sections are extremely awkward and clunky; you don't have a great view of your surroundings and it becomes less accurate to aim; I despised these sections.
The game's ending was very disappointing. I guess you can't expect the story to have a great conclusion when the story was never a great aspect of the game. However, the strategy to take down the boss was boring. I was just backing off in a circle whilst mindlessly shooting, using medi-packs when I had a second spare.
Although it's part of a trilogy, it's not really a big deal to jump into the series at any instalment. I found this game to be the worst though. It seemed the new ideas simply made the game worse, so the series concludes on a bit of a low note.
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