The story mode is split into 5 chapters which see Conrad navigate through the corridors and rooms of a spaceship, eliminating any aliens that stand in his way. The story isn't well developed, but all you need to know is that Conrad has boarded a ghost ship which is infested with aliens.
Apart from the comic-style cut-scenes, the dialogue during the game is text with no voice acting. It's not a huge deal when there's no action, but often lines are missed because you are focussed on shooting.
You navigate Conrad around the ship, guided by way-points marked on your map. The frequency of way-points mean you can never get lost and therefore concentrate on shooting. If you do notice open doors, you can venture off track in order to find extra pick-ups. These include ammunition, grenades, health packs and credits. Credits can be spent on a few upgrades or purchase extra ammunition from the terminals where you save your progress.
Conrad is usually given an objective to interact with the ships mechanisms but it's never that simple. So then you have to take a detour and complete sub-objectives instead, or an alternate plan is given. For example, you may be given an objective to restart a generator, but it fails to start, so then you need to power-up the back-up system instead. As far as you're concerned, you just follow the new way-points and shoot anything in your path.
As Conrad moves around the corridors, there's plenty of explosions which is a nice visual effect which illustrates the ship's poor state and makes use of the game's lighting model. The corridors are pretty dark and you need to make use of the light Conrad has on his gun. There's plenty of aliens popping up through the floor, or bursting through the walls to try and ambush you. Although it's not a scary game per-se, the aliens charging in suddenly could be considered a jump-scare at times.
At the start of the game you are equipped with a few weapons. A basic pistol with unlimited ammunition, a machine gun, and a shotgun. As you progress through the game, you are given new guns which include a flame-thrower, rocket launcher and Hyper Blaster (heavy gun). These weapons have limited ammunition, so you have to use them more sparingly. On the plus side, they are far more powerful than the basic pistol. The general strategy is to try and conserve ammunition when there's little threat, especially when you encounter the smaller aliens that can be taken down with one pistol shot. When the threat is greater, you switch to the big guns to quickly eradicate the horde.
The lack of game-play variety may be a concern to some, but Alien Breed provides a fun shooter at around 5 hours of game time. The game is part of a trilogy, which is basically the same as the first instalment and I expect the next instalment to follow suit. You could easily pick one of the games to play and enjoy it in isolation.
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