Game collection 19 in collection 82 ratings
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Abomination (Masterpiece) Awesome Tunes Barely functional shooter B̷̨̛̖͕͔̟͎̠͕̤̦̻̝̼̗̘͔͉̞̪͕̭͕̍̈́̋̑̋̎̂̽̋̌́̎͒͒͆̆̉̊̄͑̍̀͑̾͐̈́̏̃͒̿̀̾́̉̍̌͂̅̂̇͋͘̚͘͘͜͝͝ͅĄ̸̨̨̢̢̡̛̥͖͍̱͓̲͙̝̪͓̼̤̤̦̠̤̥͔̭̺͙̤̝͍̩̗͓͎͖̲̘̣͍̙̤̳̩̭̯̹̻̽̔͋͒͋̈́͋̈́͗͑͌̑̿̈́̄̑͊̎͐͂̕̕͜͠͝͠ͅS̴̡̡̢̛̛̛̳̖̮̝̹͍̹̤͔̙̲͓̦̺̟͇̝̪͔̫͔͖̟͇̬̀̈̓͊̿̿͂͌͐͆͒̆̃̌̽̈́̊̽́͛̓̅̓̆̃̋̐͊̿͊̍̉̈̓̂̇́̋̂̽̚̕͝͝T̴̡̢̡̳͉͚͔͇̘͓̩̗̺̣͍̦̼̮̟͙͎̳̘͕̦̯̪͓̺̤̫͈̳͙̯̩̱̪̩̩̤͓̊̋͒̏̾͋͆̀̈͛̀̒͜A̵̡̛̬̬̼̗̞̭̥͖̙̪͙̭͉̥̓͐͛̄̾͌́̓̄̓̈́̔̈́̇̀͂͒̈́̊̆̍̓̉͌̾͘̕̚̕ͅR̴̢̧̡̛̛̘͓̮̭̜̰̣̅̇͛͗͐͋͒̍͑̑̍̎̈́̎̏̂͂͆͑̅̇́̎͂̃́͆̓̕͝Ḋ̶̛̘̰̫͉̪̹̝̃̏͑̾͆̒̈́͂̐͊̆̎͛̅̇͗͗̓̀̋̈́̊̚͜͝͝ Bugthesda-like Don't worry boys! The Engineer is Engi-here! IMMERSIVE ASF kill all sons-a-bitches. That's my official instructions. Lobotomy Stockholm Sim ...
Genres
science fiction first-person shooter 2D platformer black comedy action satire robot tower defense open world user generated content ...
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MDickie
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User #913,079
Joined 2022-08-10T03:53:59Z
I just don’t think I’ve ever been so immediately satisfied by a game’s feel and mechanics as I did with neon white. It just kept on giving, especially the later levels. And the gameplay is so good it actually started getting me (a little bit) invested in the beyond cringey dialogue and story.
Titanfall 2 is fantastic though. I have a lot of love for that game and am probably underrating tbh. It’s easily in the same echelon of my fav FPS games ever along with doom eternal, neon white, halo 3, and doom 2.
The level design was mostly super cool, and the bosses weren't bad either, but that combat loop was rancid, and made it very hard to appreciate the things the game did right.
As for NMH3, I did not enjoy the writing at all, I thought it was pretty unfunny most of the time. Bringing back Charlotte felt very forced. The dialogue in general just felt poorly written.
I thought the move to Unreal removed basically all of the distinct visual charm of the first two games. It just kinda looks like any other game now, it lacks any distinct visuals whatsoever.
The super cool combo system of NMH2, where you could mix and match low and high attacks and extend the combos greatly was not brought over for whatever reason. In fact, getting rid of the high and low stance was just baffling. That was a very cool idea to combat mashing the same attack over and over, but now that's basically all you do.
I didn't get super far in it, so maybe it gets WAY better down the line, or I missed some things, but it just felt super disappointing.