Location-based
Genre
Locative games incorporate real world locations and positions in gameplay by utilizing positioning technologies and techniques such as GPS. These games are usually played on mobile devices because of their dependence on varying position data.
The earliest example of a locative game played on a digital device is likely Geocaching (c. early 2000s), which requires players to use GPS to find hidden caches located across the planet. The genre achieved global recognition in 2016 with the success of Pokémon GO, which had the indeliberate effect of causing a major influx of visitors to local landmarks worldwide, traffic accidents, and trespassing charges.
The earliest example of a locative game played on a digital device is likely Geocaching (c. early 2000s), which requires players to use GPS to find hidden caches located across the planet. The genre achieved global recognition in 2016 with the success of Pokémon GO, which had the indeliberate effect of causing a major influx of visitors to local landmarks worldwide, traffic accidents, and trespassing charges.
Also known as
Location-based
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