Clearly on a lower budget than the main entries, but an interesting prequel nevertheless. I actually prefer this kind of old-school yakuza story rather than the all over the place epic of “Yakuza 5”. I expected the plot to be closely linked to the main series, but except for a couple of returning characters like Nishikiyama, it’s mostly an independent storyline with a new cast and some great guest appearances. The gameplay remains unchanged: other than the new fighting styles, the only mini-games worth mentioning are Majima’s quite addicting cabaret management mission and Kiryu’s rather dull real-estate business. The only problem is that it hardly felt like a prequel: the game is supposed to take place in 1988, but Kiryu and Majima don’t look any younger than 40. The cities don’t look much different either; they just made them smaller and had people throw cash around, as it supposedly happened during the Japanese bubble economy years.
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I'll dump this into the review section when I'm finished with the game but I'll just dump my thoughts here as I play through the game.
Chapter 1 notes: - I should probably stop assuming every game tagged "Open world" will feature a large, sandbox map. The map in this game is comparatively small and serves more as a "hub" world, really. This doesn't detract anything, in fact, it's probably better that way as the tighter map design has less meandering exploration between destinations.
- JFC, there's so many cutscenes and so few gameplay. Some of the cutscenes (especially the more cinematic ones) are solid and hook me in but a lot of them are just these dialogue marathons that makes me want to speedread it so I can beat up more dudes. I don't want to skip the cutscenes as I'm invested in the plot and want to give this game a chance but I feel this is going to be a slog to get through.
- Real estate is serious business, no matter the size (Muh empty lot)
- The combat seems to be okay, but, I feel my thoughts will soon reflect PiccoloZ's as the timing and movement feel very off atm (and this is coming from the same user who thinks Wrestling Empire is awesome as fuck).
- Considering how the internet loves to portray this game as "wacky Godfather clone", I expected the drama and comedy aspects to be simultaneously present, causing emotional whiplash after emotional whiplash. Fortunately, that doesn't seem to be the case. The main story seems to be purely drama while all the funny stuff (that gets shitposted) is left for you to discover in-between missions/cutscenes. However, I should probably expect the two to converge at certain points, like how when Nishikiyama and Kiryu decide to sing on the karaoke to cope with their criminal lifestyles early on in the chapter. For now, I'll set aside the comedic elements and focus on the main story but I might change my mind about that sooner or later.
- I wasn't too thrilled by the story or combat throughout the chapter up until the Tojo Clan HQ sequence. Raiding through the building and beating that old man's ass was so energetic. I hope the game lives up to this set piece.
"Q: What is the white stuff in bird poop?
A: That is bird poop, too." - Kurt Vonnegut
Chapter 1 notes:
- I should probably stop assuming every game tagged "Open world" will feature a large, sandbox map. The map in this game is comparatively small and serves more as a "hub" world, really. This doesn't detract anything, in fact, it's probably better that way as the tighter map design has less meandering exploration between destinations.
- JFC, there's so many cutscenes and so few gameplay. Some of the cutscenes (especially the more cinematic ones) are solid and hook me in but a lot of them are just these dialogue marathons that makes me want to speedread it so I can beat up more dudes. I don't want to skip the cutscenes as I'm invested in the plot and want to give this game a chance but I feel this is going to be a slog to get through.
- Real estate is serious business, no matter the size (Muh empty lot)
- The combat seems to be okay, but, I feel my thoughts will soon reflect PiccoloZ's as the timing and movement feel very off atm (and this is coming from the same user who thinks Wrestling Empire is awesome as fuck).
- Considering how the internet loves to portray this game as "wacky Godfather clone", I expected the drama and comedy aspects to be simultaneously present, causing emotional whiplash after emotional whiplash. Fortunately, that doesn't seem to be the case.
The main story seems to be purely drama while all the funny stuff (that gets shitposted) is left for you to discover in-between missions/cutscenes. However, I should probably expect the two to converge at certain points, like how when Nishikiyama and Kiryu decide to sing on the karaoke to cope with their criminal lifestyles early on in the chapter. For now, I'll set aside the comedic elements and focus on the main story but I might change my mind about that sooner or later.
- I wasn't too thrilled by the story or combat throughout the chapter up until the Tojo Clan HQ sequence. Raiding through the building and beating that old man's ass was so energetic. I hope the game lives up to this set piece.