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Yakuza 0

龍が如く0 誓いの場所

Developer: Ryu Ga Gotoku Studio Publisher: Sega
12 March 2015
Yakuza 0 [龍が如く0 誓いの場所] - cover art
Glitchwave rating
4.27 / 5.0
0.5
5.0
 
 
1,326 Ratings / 9 Reviews
#37 All-time
#3 for 2015
In Kamurocho, Tokyo, low ranking Tojo Clan member Kazuma Kiryu is framed for murder after a debt collection gone wrong, and finds an unlikely partnership with a real estate mogul in a search for answers. In Sōtenbori, Osaka, Tojo Clan exile Goro Majima is offered a chance to rejoin his family, but when the job turns out to be assassinating an innocent blind woman, his morality sets him on his own search. The stories of these two Yakuza legends intertwine for the first time in a prequel set 17 years before the original game.
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After being framed for a client's murder, yakuza member and social extraordinaire Kazuma Kiryu seeks to unravel who exactly did this, while being on the run from the many that now want him dead.
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2015 Ryu Ga Gotoku Sega  
Blu-ray
JP 4 974365 836153 BLJM 61249
2015 Ryu Ga Gotoku Sega  
Blu-ray
JP 4 974365 823030
2017 Ryu Ga Gotoku Sega  
Blu-ray
XNA 0 10086 63206 4 CUSA-05070
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2017 Ryu Ga Gotoku Sega  
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2017 Ryu Ga Gotoku Sega  
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IT 5 055277 027972 CUSA-05133
2017 Ryu Ga Gotoku Sega  
Blu-ray
GB 5 055277 027934 CUSA-05133
Yakuza 0 Playstation Hits
2018 Ryu Ga Gotoku Sega  
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XNA 0 10086 63206 4 CUSA-05070
2018 Ryu Ga Gotoku Lab42  
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2020 Ryu Ga Gotoku Sega  
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Title
É quase opressiva a quantidade de conteúdo interessante dentro de Yakuza 0, das missões secundárias e mini-games à escolha por contar duas histórias paralelamente.

0 implora por uma exploração minuciosa das concisas - porém muito bem desenhadas - Kamurocho e Sotenbori, mas sem deixar de lado o enredo, um dos melhores da história dos video games.
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gabrielctps 2022-03-10T03:16:44Z
2022-03-10T03:16:44Z
5.0
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Never played a Yakuza before. I could not stop the cabaret club until I had wrung every drop from it. Not sure what that says about me. Side stories are pretty amazing. Really one of the funniest games I've ever played. Main story is intense and dramatic, yet gentle. The dichotomy between the two main characters and how their stories intertwined was consistently interesting. If the battle system required more investment in terms of learning to play it well in order to progress, this would be an easy 5 star game. I beat it on hard and never really had to dig into some of the more intricate moves. I just mashed buttons.
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jasterlaf 2022-01-05T03:34:28Z
2022-01-05T03:34:28Z
4.5
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fun version of shenmue
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Majime leaves a blind woman in a storage unit so he could play Idolamster for 8 hours
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hunterinmoscow 2021-12-06T00:33:26Z
2021-12-06T00:33:26Z
5.0
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Clearly on a lower budget than the main entries, but an interesting prequel nevertheless. I actually prefer this kind of old-school yakuza story rather than the all over the place epic of “Yakuza 5”. I expected the plot to be closely linked to the main series, but except for a couple of returning characters like Nishikiyama, it’s mostly an independent storyline with a new cast and some great guest appearances. The gameplay remains unchanged: other than the new fighting styles, the only mini-games worth mentioning are Majima’s quite addicting cabaret management mission and Kiryu’s rather dull real-estate business.
The only problem is that it hardly felt like a prequel: the game is supposed to take place in 1988, but Kiryu and Majima don’t look any younger than 40. The cities don’t look much different either; they just made them smaller and had people throw cash around, as it supposedly happened during the Japanese bubble economy years.
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manicure 2021-10-18T08:24:07Z
2021-10-18T08:24:07Z
70
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I’ve heard the term “flawed masterpiece” being thrown around a lot as time’s gone on, often being a way to express some serious love of a game despite the many issues that might surface throughout. For me, Yakuza 0 falls into a very similar category to this, though it’s more like a flawed great game, rather than a flat out masterpiece in any one aspect. One part crime-oriented street brawler, one part minigame collection, one part absurdist comedy slice of life, and probably multiple other parts that all culminate in an incredibly unique franchise and game. Playing this, it really feels as if the game has something to offer for anyone as well, seemingly attempting to cater to a variety of playstyles and approaches without explicitly pushing them down a specific route, allowing the game to simultaneously feel open and detailed, all while realistically being confined to a pretty small area. It’s really no wonder why this game ended up taking people by storm when it was released in the west, bringing forth a totally different AAA experience and crafting a truly memorable, unique game that shows the way that even big companies these days have the potential to put out some games that have a lot of charm and heart put into them.

The core structure of this game is something that I find remarkably interesting, feeling almost as if it’s a total reimagining of the idea of an open world game, taking the route that a lot of people often say would work better for such a genre, giving the players a much smaller area to explore, but filling it to the brim with content. There are really only 2 main city areas that the player can actually explore here, and yet, there are hours upon hours of content buried within, sometimes feeling as if you can’t walk for 10 seconds without stumbling across something else to do. This is further supported by the fact that the art direction is utterly spot on, with each street in these cityscapes not only feeling incredibly bustling and busy, but completely distinct, making you really feel it every time you cross over into a different street. This further encourages the player to explore their surroundings, as not only will they most likely run into a plethora of new things to do, whether they’re side quests, minigames, or another interesting shop, but it never feels tedious to do so for the vast majority of the game, since you’re frequently looking at something new all while getting familiar with the place. This approach clearly only works so well because of how densely designed everything is, with the amount of detail going into every facet of the environment making this area that only takes you about 5 minutes to do a lap of feel endlessly expansive and full of personality while simultaneously representing the seedy underbelly of the urban landscape that’s tied in with the obvious focus on the Yakuza that this series has. This is certainly the aspect of the game that feels closest to being perfected out of them all, as there aren’t really any huge flaws with the map design and even after 50 hours it still manages to reveal new things to the player.

Combat is the single aspect of the game that feels as if it’s been most focused on, with a range of mechanics centred around it combined with an extreme prevalence of it in almost every area of the game making this very clear. That said, I honestly feel a bit mixed on it and believe that it hits the point where it brings down the experience in the long run. A lot of this comes down to the game’s difficulty and incredibly low skill requirement to get through the vast majority of the game, making the vast array of additional moves and techniques that can be applied feel totally useless when you can win without any of it, instead just button mashing to get through situations in almost the most optimal manner. This becomes especially problematic in those rare instances where swinging with reckless abandon won’t work at all either, as it throws the player a curveball without setting this as a consistent precedent, allowing the player to slip right back into their bad habits without any repercussions until another specific scenario later down the line. By not effectively teaching the player that they should be utilising certain techniques and skills throughout the game, it creates a broken sense of flow where the player is frequently roadblocked by certain parts until they reteach themselves the fundamental mechanics that they by all rights should have learned by now. With a bit more focus drawn to these aspects, it not only would make the game feel far more cohesive and balanced on this front, but it would help fix the issue with many of the fights getting a bit repetitive by the end, with the player largely spamming the same moves ad nauseum with not enough thought put in to feel truly engaging after such a long period of time. That’s not to say I dislike this totally either, as the vast array of options has its own intrinsic reward attached to it that I’m quite a fan of. The way everything on this front is so over the top in its brutality makes it a constant sight to behold whenever you get into a big encounter and end up stumbling into another special move that will almost certainly make your jaw drop in the sheer lengths you go to in completely destroying the enemies, to the point where some of the mechanical repetition ends up being excusable when you’re just having so much fun watching people fly and get slammed into walls.

The absurd lengths that this combat goes to ends up playing very cleanly into the overall narrative of this game as well, being able to provide a serious sense of scale and stakes to every conflict, thanks to the apt crowd control methods allowing the enemy count to be stacked sky high. This creates a sense of constant rising tension in the gameplay as the story progresses, with every important encounter feeling more intense and huger than the last one, which really helps keep the storyline consistently exciting and interesting. This is further supported by the structure of the story, with the intersecting plotlines between the 2 main characters and their own perspectives providing a broader scope of the relatively complex nature of the situation at hand without feeling contrived. This more natural way of getting a clearer picture of the various parties involved in the main plot ends up being the crux of the game’s appeal on this front, with the choice to switch perspective right as massive revelations happen providing a strong sense of momentum where things feel almost constantly at a high note outside of the initial transition to the new character. This too plays well into the structure of Yakuza 0, providing a lower stakes and intensity moment of respite that gives the player a chance to mess around, get distracted, and continue with other side quests before being drawn right back into that central crime drama. While it certainly starts off a bit slow as it sets everything up, once all the pieces are set in place and components of one half of the story influence the other, the game just takes off and refuses to stop until the end, with the semblances of the story “playing it safe” with the body count of characters being completely destroyed after a certain point, giving each encounter a very real sense of danger, which is something that’s practically a must for this sort of game to work, so I’m glad they were able to pull it off so well here.

Despite all that’s been said so far though, the area that Yakuza 0 shines is in its optional content, but is also the area I take the most issue with for a few reasons. To start with the positives, while there’s certainly a bit of a jarring disconnect between the extremely serious main story and the comedic side content, I nonetheless absolutely love the writing in most of the substories. There’s something so appealing about watching these tough-guy ex-yakuza members have to deal with such mundane and often over the top scenarios that get taken so insanely seriously by these characters. It’s incredible watching the way that dramatic writing that’s usually applied to say, a choice that could potentially affect one’s life in a drastic way is instead applied to things such as your character having a dance-off with a legally distinct Michael Jackson or dealing with an obnoxious old lady while waiting in line to get some food. It’s these moments that end up making this game feel like so much more than just another run of the mill AAA title, having a lot of heart and charm put into the writing to constantly provide the player with moment after moment to laugh at the sheer absurdity being put before them all before throwing them right back into the main, serious side of things. I’ll say that the game probably could have done with another couple of slightly longer side plots akin to the real estate aspect of the game, which showed a gradual progression that led to some compelling moments and a satisfying conclusion, rather than the vast majority of these stories being tiny, self-contained conflicts that are all over within the span of 5-10 minutes, as some of these felt as if they deserved multiple parts, but even so, there’s plenty of entertaining stuff to dig into on this front.

Where the side content becomes a bit more muddled is with a lot of the optional minigames, in quite a few different regards as well. On one hand, you’ve got the great stuff, such as pocket circuit, disco, and karaoke, which are all extremely easy to pick up and understand, and have a lot of the classic Yakuza charm in going way over the top with such mundane activities, making them really entertaining to watch, and also a simple and fun distraction often with a lot of hidden depth, the perfect sort of thing for this game. You’ve also got some more complex games that have a selection of very easy to understand mechanics that provide something equal parts entertaining and intuitive, such as the Cabaret Club, which are really addictive and can have the player spend hours of time invested in them, giving something a bit more involved to get distracted by. Unfortunately, this is balanced out by quite a few garbage minigames that feel fundamentally dysfunctional in one way or another, with some of the prime offenders being listed below.

Batting Cages – Giving 0 room for error turns this from an entertaining challenge into an unbearable slog where you’re expected to make absolute perfect inputs for far too long to be reasonable.

Outrun – For as entertaining as the gameplay here can be, there are a ton of awful camera angles that don’t give the player enough information ahead of time for them to feasibly react to the obstacles ahead. This combined with how on point you need to be playing constantly is a bad combination, and it’s made all the worse by the unpleasant sound effects and art that genuinely hurts my eyes to watch.

Mahjong and Shogi – Regardless of whether I understand some of these rules or not, games with so many tutorials to them and a near endless amount of strategic and tactical depth honestly have no place in a game like this, where even the most complex of diversions needing to have some level of accessibility and intuitiveness without requiring a lot of practice beforehand.

Telephone Club – Unbearably repetitive, with the RNG factor if you want to complete all the substories tied to this ultimately becoming way too much for me to ever want to bother with.

Catfights – The worst thing in this game, literally no strategy goes into this, it’s just pure RNG stacked immensely in the favour of the AI, making for a downright miserable experience with basically no player agency, something all the other ones at least had.

While one could argue that I could just ignore these minigames and play only the ones I enjoyed (I did this anyway), I’d personally argue that the presence of most of these actively hinders the overall experience of the game, then they shouldn’t be included just to create a sense of there being more content to experience, as something with a more consistent quality to them is a far more appealing thing for a game to strive for. A couple of other unrelated complaints that don’t really have any other place here are the fact that on this port, if the controller disconnects during any scene where you aren’t freely roaming, it will totally crash the game and require you to task manager close it. The amount of unskippable cutscenes are also pretty frustrating, especially with their inconsistency, a big story-based game like this with such lengthy passages of dialogue should have such a feature as a given. The final section also should have had moments to save, not everyone is able to play a game for a solid 2 and a half hours without a break. Despite all of these various issues I’ve raised about this game, I nonetheless thought that this was overall an excellent time, and as said at the start, it feels like a heavily flawed, yet great game, and one that should be played even if you’re typically quite sceptical of these larger scale games. It’s a truly memorable, wild ride through and through.
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Kempokid 2021-07-05T12:30:31Z
2021-07-05T12:30:31Z
4.0
1
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Lornz 龍が如く0 誓いの場所 2022-05-22T13:12:14Z
2022-05-22T13:12:14Z
3.0
In collection Want to buy Used to own  
HardcoreHeely 龍が如く0 誓いの場所 2022-05-21T11:06:15Z
2022-05-21T11:06:15Z
4.5
In collection Want to buy Used to own  
djett 龍が如く0 誓いの場所 2022-05-21T08:01:47Z
2022-05-21T08:01:47Z
In collection Want to buy Used to own  
KrayZWT Yakuza 0 2022-05-21T06:27:56Z
Windows
2022-05-21T06:27:56Z
In collection Want to buy Used to own  
Smoogerz 龍が如く0 誓いの場所 2022-05-20T21:24:46Z
2022-05-20T21:24:46Z
4.5
In collection Want to buy Used to own  
volkivo 龍が如く0 誓いの場所 2022-05-20T06:41:08Z
2022-05-20T06:41:08Z
4.0
1
In collection Want to buy Used to own  
cultofbabies Yakuza 0 2022-05-19T19:30:18Z
Windows
2022-05-19T19:30:18Z
SSS++
In collection Want to buy Used to own  
delegat_orientu 龍が如く0 誓いの場所 2022-05-19T12:38:03Z
2022-05-19T12:38:03Z
5.0
In collection Want to buy Used to own  
idorphzz 龍が如く0 誓いの場所 2022-05-19T05:20:35Z
2022-05-19T05:20:35Z
4.0
1
In collection Want to buy Used to own  
SpicyNuggets 龍が如く0 誓いの場所 2022-05-19T01:39:33Z
2022-05-19T01:39:33Z
3.5
In collection Want to buy Used to own  
Nickaname002 龍が如く0 誓いの場所 2022-05-19T01:18:16Z
2022-05-19T01:18:16Z
5.0
1
In collection Want to buy Used to own  
pelleboy 龍が如く0 誓いの場所 2022-05-18T16:45:31Z
2022-05-18T16:45:31Z
In collection Want to buy Used to own  
Content rating
CERO: D
Player modes
1-4 players
Media
1x Blu-ray
Multiplayer options
Online
Franchises
Also known as
  • Yakuza 0
  • Like a Dragon 0: The Location of Oath
  • Ryū ga Gotoku Zero, Chikai No Basho
  • View all [3] Hide

Comments

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  • Previous comments (47) Loading...
  • bejesus 2021-11-14 06:45:43.137929+00
    Love how there is 2x as much side content than there is to the main story
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  • Numanoid2 2021-12-03 22:37:11.153606+00
    YO... KIRYU-CHAN!!
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  • Raylight 2021-12-04 20:48:04.373555+00
    when Majima went "YOU FUCKS DONT EVEN ADD TO MY BODY COUNT" i FELT that
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  • samred 2021-12-24 02:17:29.28243+00
    the one thing I hated about this game, having played it as my second Yakuza game after Kiwami 1 (story spoilers): Kiryu and Majima don't even meet each other during the whole game, except for that one post-credits scene... I thought since this was supposed to be an "origin story" for both characters that their quests would eventually intertwine, and I spent the whole game waiting for an epic moment in which both characters would somehow meet and team up, and that moment just... never happened
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  • alliterativeAlpinist 2022-01-25 21:40:34.672287+00
    Despite ultimately being a damsel in distress plot for the most part and the occasional agonizingly slowly paced scenes, I was still on the edge of my seat the whole time. I definitely want to check out K1 and K2 after this.
    reply
    • alliterativeAlpinist 2022-01-25 21:59:45.411933+00
      Also I haven't checked out every side quest (especially for Majima), but the dominatrix one is outstanding. The TV producer and crossword ones are also remarkable for making you think outside the box.
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  • dontwannaknow 2022-03-19 10:49:57.86599+00
    Just played 3 hours of blackjack yesterday what’s wrong with me
    reply
    • A_Latin_Guy 2022-04-01 03:03:30.948697+00
      addict
    • slib 2022-04-21 18:53:51.841589+00
      nothing
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  • white_calx 2022-03-27 12:53:39.700668+00
    the easiest game to get lost in and lose hours to doing absolutely nothing
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  • nocturniquet 2022-04-07 21:55:26.385542+00
    Real Estate Royale is such a bore compared to Cabaret Club Czar

    fantastic game nonetheless, I'm officially yakuzapilled now
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