In Kamurocho, Tokyo, low ranking Tojo Clan member Kazuma Kiryu is framed for murder after a debt collection gone wrong, and finds an unlikely partnership with a real estate mogul in a search for answers. In Sōtenbori, Osaka, Tojo Clan exile Goro Majima is offered a chance to rejoin his family, but when the job turns out to be assassinating an innocent blind woman, his morality sets him on his own search. The stories of these two Yakuza legends intertwine for the first time in a prequel set 17 years before the original game.
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After being framed for a client's murder, yakuza member and social extraordinaire Kazuma Kiryu seeks to unravel who exactly did this, while being on the run from the many that now want him dead.
A dramatic story of struggle and yakuza pride surrounded by side-content that is essentially episodes of The Simpsons.
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I kinda wish that the main quest and the whole real estate side content came together a bit better than it actually does here. The big difference in moods is not what I'm talking about but more in the purpose of most of it. Because, for me, it feels like the game feels forced to justify the character's emotional attachment to the setting so it adds 2 whole big quests to prove so. It just seems very overwhelming at a certain point because of how repetitive it is, especially because the game really encourages you to do it.
Other than that the game is pretty much amazing, I was surprised by how wholesome the little side quests were while still not feeling out of character for the game. At this point it feels like it could get away with anything really.
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You can win a chicken at a bowling alley and it can be an advisor for your real estate firm. 10/10
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Y6 is the best game in the series. Judgement series is also great. Y0 is an acquired taste. Kiwami 2 is overrated. Kiwami 1 and the rest of the series is skippable.
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Even though I havent played many story driven games, Yakuza 0 stands out among my favorites, due to its amazing plot, well written characters, comedy, size of the game and density of Kamurocho.
In Yakuza 0 we are shown Kiryu Kazuma's rise as a legendary yakuza, fresh out of Kazama's doorstep, with his sworn brother Nishikiyama. During the course of the game, we see Kiryu wearing black AND white, tasting both the yakuza life and life as a civilian, only for him by the end of the game to buy his iconic gray suit, deciding to live as a yakuza for now, with a slight hint of white in his soul, which started his gradual distancing from the yakuza, that same dark path that he was heading towards, the same path Kazama used to walk.
We also get a look on how Goro Majima "turned" into the Mad Dog Of Shimano. During his part of the story, here where we see him in a metaphorical prison fall in love with a girl he was ordered to kill. Her blindness due to traumatic events and her past where she was seperated from those closest to her, spoke to Majima on deeper, personal level, to the point of falling in love with her and slowly losing his shit over the thought of Makoto being hurt. Throughout the game we see Majima interact with different people who will also influence him in some shape or form. By the time the conflict resolves, Majima rejoins yakuza as a Mad Dog, but with the context provided, we see an act covering Majima's true (slightly kind hearted) nature. With Majima Saga in Kiwami 2, this further supports that Majima's personality is intact by the Mad Dog persona.
Yakuza 0 fantastically builds up these 2 incredibly well written characters with a prequel they deserved, starting and launching their rivarly/friendship.
The side content needs no explanation, almost everything is fun asl
9/10
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Yakuza 0 is an absolute masterpiece of a game. The storyline is gripping, the characters are incredibly well-developed, and the gameplay is incredibly fun and satisfying. The attention to detail in the game's world is truly impressive, and the game's visuals are absolutely stunning. The combat system is also incredibly well done, providing a sense of weight and impact with every move. The side activities and minigames are also a great touch, providing a nice break from the main story and adding a lot of replay value to the game.
One of the only criticisms that could be leveled at Yakuza 0 is that it can be a bit overwhelming for newcomers to the series. The game's open-world structure and plethora of side activities can be a bit daunting for those who are not familiar with the series' mechanics. Additionally, some of the side activities can feel a bit repetitive after a while. However, these are minor criticisms in the grand scheme of things, and do little to detract from the overall experience.
In conclusion, Yakuza 0 is an absolutely fantastic game that any fan of open-world action games should not miss. It's a must-play for fans of the series and a great entry point for newcomers. It's rare to find a game that so expertly blends storytelling, gameplay, and open-world exploration, but Yakuza 0 manages to do it with ease. A true masterpiece.
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What a fantastic way to get introduced to the Yakuza series ideal for both old fans and newcomers, a near-perfect representation of what the series is all about.
Negatives: - considering how easy it is to earn money in this game, some mini-games like the casino, catfights, colosseum, and gambling mini-games don't really have much appeal to fully head-dive into them - really don't think the attempt of Oda's redemption near the end is earned, a case of too little, too late considering the really shitty things he's done to Kiryu, Makoto, and Tachibana - the Real Estate mini-game starts off comfy but gets pretty tedious near the end (especially the Media King part, what a slog that part was) - the rewards for the Cabaret Club & Real Estate mini-games being legendary fighting styles sounds awesome in theory, but they're perhaps the least fun fighting styles to use in the game for how limited their move styles are in comparison to the other fighting styles (though Majima's Demonfire attack is OP against bosses (and basically turns the Jo Amon fight into a complete joke)) - why is Oda's Chinese so fucking bad, lol
Positives - a fantastic story to introduce new Yakuza players like myself to, a near-perfect mixture of fantastic characters, melodrama, mysteries, twists, and turns - simple but extremely addictive fighting styles, manages to be great for both mindless combat and more thoughtful combo-based combat (and the incorporation of aspects like the dash upgrades and the money rain input help keep the combat from getting stale - fantastic soundtrack even when anachronistic at points; you know the soundtrack is good when the track made specifically for the pizza delivery side quest is a banger - a decent collection of arcade games; though a couple of them are absolutely frustrating, they do fit the period perfectly - the cabaret club mini-game is a blast and extremely addictive (also, I don't get the complaints about the gestures, they were pretty easy to memorize) - the heat moves are the hypest shit, always a blast finding new ones - the fishing mini-game is extremely comfy, I love it when this game finds beauty in the mundane - hilarious side-quests throughout; there are a couple of stinkers, but most are a joy to go through - fun bosses through and through (even the So Amon fight, which is laden with bullshit, but is also one of the most satisfying defeats I've got from a boss fight in a while even though it took a long time to defeat him) - great level-up systems for both characters - I wish the disco & karaoke mini-games had more music, simple but extremely fun - Kamurochō & Sotenbori look splendid and feel great to traverse through
(I'm sorry for the long comment, I just love this game very much, so I can't help gushing about it.)
- considering how easy it is to earn money in this game, some mini-games like the casino, catfights, colosseum, and gambling mini-games don't really have much appeal to fully head-dive into them
- really don't think the attempt of Oda's redemption near the end is earned, a case of too little, too late considering the really shitty things he's done to Kiryu, Makoto, and Tachibana
- the Real Estate mini-game starts off comfy but gets pretty tedious near the end (especially the Media King part, what a slog that part was)
- the rewards for the Cabaret Club & Real Estate mini-games being legendary fighting styles sounds awesome in theory, but they're perhaps the least fun fighting styles to use in the game for how limited their move styles are in comparison to the other fighting styles (though Majima's Demonfire attack is OP against bosses (and basically turns the Jo Amon fight into a complete joke))
- why is Oda's Chinese so fucking bad, lol
Positives
- a fantastic story to introduce new Yakuza players like myself to, a near-perfect mixture of fantastic characters, melodrama, mysteries, twists, and turns
- simple but extremely addictive fighting styles, manages to be great for both mindless combat and more thoughtful combo-based combat (and the incorporation of aspects like the dash upgrades and the money rain input help keep the combat from getting stale
- fantastic soundtrack even when anachronistic at points; you know the soundtrack is good when the track made specifically for the pizza delivery side quest is a banger
- a decent collection of arcade games; though a couple of them are absolutely frustrating, they do fit the period perfectly
- the cabaret club mini-game is a blast and extremely addictive (also, I don't get the complaints about the gestures, they were pretty easy to memorize)
- the heat moves are the hypest shit, always a blast finding new ones
- the fishing mini-game is extremely comfy, I love it when this game finds beauty in the mundane
- hilarious side-quests throughout; there are a couple of stinkers, but most are a joy to go through
- fun bosses through and through (even the So Amon fight, which is laden with bullshit, but is also one of the most satisfying defeats I've got from a boss fight in a while even though it took a long time to defeat him)
- great level-up systems for both characters
- I wish the disco & karaoke mini-games had more music, simple but extremely fun
- Kamurochō & Sotenbori look splendid and feel great to traverse through
(I'm sorry for the long comment, I just love this game very much, so I can't help gushing about it.)