So, Xenoblade Chronicles starts out pretty typical, you're a boy with a magic sword and you gotta save the world together with your friends. Once you step out into the wider world, then you start to realize that something is different. Everything in the world, mountains, gorges, trees, monsters, is absolutely massive. It kind of makes you feel like you're an action figure walking through a garden. The world design, the idea that you are walking around on a living giant is one of the best parts of this game.
Other parts of the game are not so great. The story is serviceable and interesting enough, but the characters are just walking cliches with little personality. The quests are completely forgettable and probably half of them are just "kill X" or "collect Y amount of Z".
The combat system is kind of interesting, it's not strictly turn-based, instead you can move freely while your character auto-attacks. You have an array of special attacks that have different effects depending on which direction you attack from. While this does theoretically give you a lot of options, in practice there is one strategy that works against every enemy, so there isn't really any incentive to play around with it. Also, the balancing in this game is especially poor, where everything at or below your level is pure cannon fodder and everything a few levels above is unbeatable.
The biggest issue however is that the game loves to waste your time. There is fast travel, but the only way to get across the massive levels is by walking. There are no mounts and no vehicles, so you're going to be walking A LOT. Many quests have way too much unnecessary back and forth, which again, you have to walk, so it takes forever. As another example, there is a part where you have to escape from a collapsing part of the level. In this escape, you have to walk the entire way back to the entrance. There are no enemies and no hazards, you just walk through the empty level for several minutes. Overall this game is at least 33% too long.
The Definitive Edition has a kind of new epilogue called "Future Connected", which was made from a cut area of the original game. It is about 10 hours or so long and really shows how great this game could have been if it was more tightly paced.
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If I didn't like the 2nd one (tbh, it's the first game I have ever sold off without finishing), should I even try this one? I'd be willing to try this franchise again if an entry has a compelling story
They are mostly dull, boring and full of clichés. Dunban and Melia are the only remotely interesting characters. I don't really like Melia very much but she's the only character with some tangible development. Coming from Xenosaga, it hurts even harder.
After having experienced all the other Xeno games including Gears and Saga I can conclusively say that this is still my favorite. The story isn't as innately complex as Saga or Gears with all their crazy details and lore, but because of that everything is set up and written clearly and effectively.
Admittedly though, I've come to figure out that pretty much anyone's first Xeno game ends up their favorite, because so many plot twists in the series are reimagined later on in other games so you can only be totally thrown for a loop with the first one you play.
First one just has the right mixture of things. There's plenty that's much better about the second and third, particularly the combat and visual presentation, but both games get bogged down by things that don't effect the first. Even the very basic plotting and flat characters work in its favor due to the mythological, mysterious tone of the story, compared to the overly-convoluted sequels.
Admittedly though, I've come to figure out that pretty much anyone's first Xeno game ends up their favorite, because so many plot twists in the series are reimagined later on in other games so you can only be totally thrown for a loop with the first one you play.
Favorite is Xenosaga III and it has a certain leanness and tight gameplay design a lot of the other Xeno entries lack with their focus on bloat.