The aesthetics and atmosphere are incredible in this game. Between the killer soundtrack, the locations and the comibation of 2D and 3D graphics there is a lot to enjoy about the presentation. Combat isn't incredible but I thought that the ARMs system was pretty cool. The main drawback for me was the dungeons and the world map - both of which were a chore to navigate. Near the end of the game those two factors make progress a heck of a lot slower. Until you get to that point, however, Wild Arms is a great time.
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While ultimately a standard run of the mill JRPG plot, Wild Arms at least presented a sincere story and memorable characters. The real standout is found in its soundtrack, which conveys their distinctive theme better than anything else. Another novel idea is their Legend of Zelda influence, an idea already explored in Lufia II the year before. While interesting, the tools of LoZ are otherwise wasted in forgettable, basic dungeon designs and simple puzzles.
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It's rare to get the sense of an adventure when playing JRPGs, but this game did it for me with the unique "Wild West" inspired wasteland setting and the banging OST that supports the gameplay bits well. Just feel like the game stalls towards the end a bit, it could have been wrapped up earlier.
Just feel like the game stalls towards the end a bit, it could have been wrapped up earlier.