Untitled Goose Game is a slapstick-stealth-sandbox, where you are a goose let loose on an unsuspecting village. Make your way around town, from peoples' back gardens to the high street shops to the village green, setting up pranks, stealing hats, honking a lot, and generally ruining everyone’s day.
I played this in co-op over the holidays and I can't imagine ever playing this alone - aside from how many puzzles just seemed built for teamwork, there's just too much charm baked into the gameplay not to do this with someone else there. Every interaction and reaction is cute as hell, especially with a soundtrack that liberally uses the off-kilter rhythms of Debussy's Preludes, a bunch of tumbling notes that reacts to your every move. (Makes it feel like a slapstick Charlie Chaplin movie!) Here, the entire point of the game is disruption, to make the humans you're around mad - and so each task on your list that you accomplish has its own unique sense of satisfaction, the completion of an action that doesn't happen anywhere else in the game that provokes a reaction that no other scenario would give. And even beyond those tasks there are a lot of emergent scenarios that react to your gameplay that make everything you do feel like it has purpose. If there's points where it's not clear how to accomplish what you're going it just doesn't really seem to matter, because the thinking is besides the point - in other words, just look it up. Who cares if you didn't want to spend the extra 20 minutes figuring out how to make the garden keeper lose his hat? I just wanna make the dummy fall over. Then point and honk at him.
HONK!
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