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Unsighted

Developer: Studio Pixel Punk Publisher: Humble Games
30 September 2021
Unsighted - cover art
Glitchwave rating
3.79 / 5.0
0.5
5.0
 
 
77 Ratings / 2 Reviews
#704 All-time
#21 for 2021
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Title
A Race Against the Clock at The World’s End
Unsighted Review
A Race Against the Clock at The World’s End

Intro:
The greatest thing I’ve found about the modern era of gaming is not big budget experiences that boast a hundred hours of gameplay or Hollywood level action sequences, but the now more widely available tools and accessibility that allow independent game developers with the drive to share their vision with the world. Drawing inspiration from 16 bit era adventure games such as Zelda or Metroid; the small team of Studio Pixel Punk crafted a unique experience of their own that rivals the games used as a base. Opening into a somber stage of post apocalyptic cyberpunk Unsighted makes its own legacy and tale that is more than worthy of seeing through to the end and coming back around many times over.

Story:
With barely a means to see your surroundings, your character comes awake, weak and limping, until an item to restore her stamina can be found nearby. Invigorated once more, A field of vision returns and she finds herself in the remains of a long ruined laboratory. Plants have begun growing into the abandoned place, various aggressive robots wander the halls ready to attack, and worse horrors yet. Escaping from the forgotten facility finds the player in a cityscape left in just as terrible destruction. This is a world long past its prime, absent of any trace of human life. Exploring the desolate rain drenched streets your character begins to regain some idea of who they are and those important to them right as they are attacked by a nightmarish creature of frightening power far greater than any machine encountered yet. After the harrowing battle your character is saved and brought to a village where others like her live; automatons that have been granted thought, conscience, and free will. The power source, anima, that granted your character and the others their life is miraculous, but now in this ravaged world increasingly limited. Once each automaton’s anima is exhausted they become like all the other mindless robots that have attacked you thus far, they become “unsighted”. You are the one hope for this peaceful village, but the clock is ticking, some of the automatons' time is very limited. Explore the desolate cityscape, recover your memory, and save as many as you can from becoming Unsighted.

Gameplay:
Unsighted’s gameplay is a blend of greats that came before it. Part 2D Zelda-like top down exploration of a sprawling overworld and dungeons as well as combat via blades and guns in this style as well as puzzle solving. Part inspired from Metroid and its exploration that relies on item discovery and usage to progress, but also with elements that can be, and in this game’s case are intentionally designed to allow for, breaking of the game’s standard sequence.

Another element of Unsighted's unique makeup can be attributed to lightning fast combat reactions reminiscent of Street Fighter 3. Specifically in the player’s ability to parry any and all incoming attacks allowing skilled players to be totally untouchable even when besieged from all sides and attack distances, dealing back great damage when knocking an offensive enemy off balance. Combat is also given added tension by a stamina bar that pairs with hard hitting close range attacks and a need to reload distance weapons, each of which can be well managed with careful attention This blend of elements couples with rpg elements that allow for character, weapon, and item upgrades that can offset difficulty and allow customization of the experience.

Adding tension and encouragement for players to progress their quest and skills all the faster is the game’s ever present clock. Each of the innocent automatons of the Gear Village have their own time limits on life that can be extended incrementally with certain items and will aid the player more if helped. This takes what might normally be forgettable towns folk and makes them into a cast of characters the player comes to care for, interact with, and worry about. The player too is on a time limit and your character too is subject to running out of energy and becoming one of the deranged robots that stalk the streets. Can the player go fast enough to save all of the villagers? At least some of them? Who will you help? What choices will you have to make? Can you even save yourself? Only time will tell and it begins to run down rapidly.

(Note: for those who find such an element too stressful there is an option to turn off the timer as well)

Unsighted’s gameplay keeps things tense, it keeps players on their toes, and at no point feels oddly obtuse in how to progress like many of the older classics it draws from. Players that stick with the experience are rewarded with a combat system of great depth, a world that is just the right size to explore, and a campaign that can be shortened by leaps and bounds as players become familiar with the game. Unsighted is a polished experience that goes beyond the elements of its inspiration to become so much more.

Sound:
The soundtrack of Unsighted is a gem. Hauntingly gorgeous tracks pair with the somber destroyed city locations, industrial rock accompanies exploration of abandoned factories, and fitting songs are set for each of the game’s boss encounters. No one track is ever present long enough to overstay its welcome and each lends each location a feeling that is unique. Sound designer Fernanda Dias knocked it out of the park and crafted a score that sucks players into the decaying world of the game.

Presentation:
Unsighted’s pixel art that draws from the 16 bit era does quite well. Characters are shown in enough detail when paired with portrait art and sparingly utilized story scenes. Each area is meticulously detailed and no two spots look the same. A compelling and layered story of the human condition is presented, but doesn’t step on the toes of the gameplay at any point allowing the cast of automatons to be more appealing than many more high budget titles. It is an artistic choice that works well to capture nostalgia, but also build on it with something wholly new.

Conclusion:
I was lured into giving Unsighted a look by a colorful cover and interesting write up and I’m glad I did. Studio Pixel Punk’s small team crafted a tight experience that I played five times through back to back, finding new elements, characters, secrets, and techniques each time. It is a testament to what a small group of passionate game makers can create and is a must play to fans of old style Zelda or Metroidvania games. Beneath the sullen setting is a blossoming new world that needs saving and a tale of love and what it means to be human. It is not likely to become a household name, but the game deserves notice, it should not go Unsighted.

Pros:
Compelling story with a cast of characters the player is drawn to.
Tight gameplay that is highly rewarding and intuitive.
Great soundtrack by composer Fernanda Dias.
Simple and effective graphical presentation.

Cons:
Timer based system may intimidate some players, but it can be toggled off.

Final Rating:
5 out of 5: Unsighted showcases the greatness of what a passionate few can come together to make and offers a fresh spin on familiar ideas that should be experienced by a wide audience.
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Shea_Machost 2024-05-30T16:13:51Z
2024-05-30T16:13:51Z
5.0
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Title
Robots and timers.
Unsighted is one of those unassuming indie games that come along, without much marketing or word of moth behind it, and it just keeps impressing from beginning to end. A game that shows how a passionate small team can make a memorable game that can standup to AAA's, which is just a great playthrough for jaded older gamers.

The game presents itself as a 2d zelda-like, with some rpg lite and metroidvania elements. Its a standard formula, but its really the execution that sets it apart. You get a main hub, NPCs that you can develop your relation to, multiple weapons, craftable cogs (which act like temporary enhancers) and a chip system (very much like Nier automata's. There is a lot of depth for this sort of game, allowing for a variety of builds, even if the core gameplay itself will tend to remain similar.

It has gorgeous pixel artstyle and a good atmospheric soundtrack.

Storywise it presents an interesting end of the world scenario, in which the automaton population survives on a timer, as yourself. This can be tied to gameplay, as you will lose characters if you dont find enough meteor dust to keep them alive. This can be checked out, as i found it was too stressful due to the early challenging gameplay and exploratory nature of the game.

Combat is very satisfying on a moment to moment basis. There is a huge rooster of enemies, and they are all quite enjoyable to battle. There is a big focus on the parry mechanic, but it remains completly optional for most of the game (although some bosses heavily incentivize it).

Characters are charismatic, and the story is quite emotional on the whole. It has LGBT elements, but these arent forced whatsoever and feel really natural in the setting of the game.

An excellent indie game from beginning to end, whose completionist playthrough took me 10 hours. One of the best games of last year.
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Threntall 2022-01-30T18:40:29Z
2022-01-30T18:40:29Z
4.5
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Catalog

RawheatC Unsighted 2024-06-13T15:22:10Z
2024-06-13T15:22:10Z
3.5
In collection Want to buy Used to own  
Shea_Machost Unsighted 2024-05-30T16:13:51Z
2024-05-30T16:13:51Z
5.0
In collection Want to buy Used to own  
keyinlock Unsighted 2024-05-08T03:49:43Z
2024-05-08T03:49:43Z
In collection Want to buy Used to own  
sureskeptic Unsighted 2024-04-28T22:57:09Z
2024-04-28T22:57:09Z
2.0
In collection Want to buy Used to own  
Azekahh Unsighted 2024-04-25T16:55:28Z
2024-04-25T16:55:28Z
3.5
In collection Want to buy Used to own  
ArpeggiDivision Unsighted 2024-03-20T17:07:24Z
2024-03-20T17:07:24Z
4.0
In collection Want to buy Used to own  
The_Finisher27 Unsighted 2024-03-12T14:40:15Z
2024-03-12T14:40:15Z
In collection Want to buy Used to own  
eliottstaten Unsighted 2024-03-11T05:24:08Z
2024-03-11T05:24:08Z
In collection Want to buy Used to own  
Chuman Unsighted 2024-03-10T05:53:34Z
2024-03-10T05:53:34Z
1
In collection Want to buy Used to own  
CaptainPlasma Unsighted 2024-02-13T06:32:58Z
Windows
2024-02-13T06:32:58Z
In collection Want to buy Used to own  
Wolis Unsighted 2024-02-04T14:29:39Z
2024-02-04T14:29:39Z
In collection Want to buy Used to own  
TeezyBBQ Unsighted 2024-01-18T05:52:07Z
2024-01-18T05:52:07Z
In collection Want to buy Used to own  
Player modes
1-2 players
Early access date
15 jun 2021
Media
Download
Multiplayer options
Local

Comments

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  • DEGLIS 2022-01-25 05:10:44.915591+00
    A Goddamn Masterpiece
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  • RawheatC 2022-03-04 20:31:24.172715+00
    I loved every moment of this game, but I never got past around the 3/4th mark because I'm too intimidated by the timed aspect of it, and disabling it seems cheating because it's kinda the whole point of the game.
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  • Paracaue 2022-07-13 20:08:42.058114+00
    maybe I'm not used to metroidvanias but I feel like the level design for this game should be way more straightforward than the average metroidclone.
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  • Whoa 2023-01-11 17:01:20.294314+00
    Reminds me of Alundra [アランドラ] and, more recently, CrossCode, in that it effortlessly cherry-picks mechanics from across video game history and still presents a refined experience. I didn't connect with the story much, but watching the game unfold was a very impressive juggling act. Speedrunning looks like a blast too!

    That said, adjusting to a new movement upgrade every hour in combination with the ticking clock can get discouraging. If the phrase "time sensitive quest" stresses you out, just turn it off. I definitely wasted a day or two just wandering around when I should have tried the patented "use the item you just got in the room you're stuck in" method.
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  • Grungy777 2023-04-06 21:04:09.954259+00
    Amazing game. There is so much cool stuff like fishing and crafting that is not necessary at all, yet it doesn't feel bloated. Also the story is pretty damn interesting. I just wish the controls on consoles were less stupid.
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  • cyberviolence 2024-01-13 13:12:23.513865+00
    orgulho brasileiro
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