Unsighted is one of those unassuming indie games that come along, without much marketing or word of moth behind it, and it just keeps impressing from beginning to end. A game that shows how a passionate small team can make a memorable game that can standup to AAA's, which is just a great playthrough for jaded older gamers.
The game presents itself as a 2d zelda-like, with some rpg lite and metroidvania elements. Its a standard formula, but its really the execution that sets it apart. You get a main hub, NPCs that you can develop your relation to, multiple weapons, craftable cogs (which act like temporary enhancers) and a chip system (very much like Nier automata's. There is a lot of depth for this sort of game, allowing for a variety of builds, even if the core gameplay itself will tend to remain similar.
It has gorgeous pixel artstyle and a good atmospheric soundtrack.
Storywise it presents an interesting end of the world scenario, in which the automaton population survives on a timer, as yourself. This can be tied to gameplay, as you will lose characters if you dont find enough meteor dust to keep them alive. This can be checked out, as i found it was too stressful due to the early challenging gameplay and exploratory nature of the game.
Combat is very satisfying on a moment to moment basis. There is a huge rooster of enemies, and they are all quite enjoyable to battle. There is a big focus on the parry mechanic, but it remains completly optional for most of the game (although some bosses heavily incentivize it).
Characters are charismatic, and the story is quite emotional on the whole. It has LGBT elements, but these arent forced whatsoever and feel really natural in the setting of the game.
An excellent indie game from beginning to end, whose completionist playthrough took me 10 hours. One of the best games of last year.
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I loved every moment of this game, but I never got past around the 3/4th mark because I'm too intimidated by the timed aspect of it, and disabling it seems cheating because it's kinda the whole point of the game.
Reminds me of Alundra[アランドラ] and, more recently, CrossCode, in that it effortlessly cherry-picks mechanics from across video game history and still presents a refined experience. I didn't connect with the story much, but watching the game unfold was a very impressive juggling act. Speedrunning looks like a blast too!
That said, adjusting to a new movement upgrade every hour in combination with the ticking clock can get discouraging. If the phrase "time sensitive quest" stresses you out, just turn it off. I definitely wasted a day or two just wandering around when I should have tried the patented "use the item you just got in the room you're stuck in" method.
Amazing game. There is so much cool stuff like fishing and crafting that is not necessary at all, yet it doesn't feel bloated. Also the story is pretty damn interesting. I just wish the controls on consoles were less stupid.
That said, adjusting to a new movement upgrade every hour in combination with the ticking clock can get discouraging. If the phrase "time sensitive quest" stresses you out, just turn it off. I definitely wasted a day or two just wandering around when I should have tried the patented "use the item you just got in the room you're stuck in" method.