Really sad that this masterpiece will always have a bit of it’s legacy tarnished because of its fanbase and people who hated the game for being popular
the real problem with this becoming so popular is that a lot of what makes it interesting (or what would have been interesting) is discovering things for yourself, how the game changes in different playthroughs based on the different actions you take. there's a massive variety of choices at your disposal and they all lead to different effects and outcomes, but the mystery in finding them is all gone. at least for me, as a person who wasted the majority of their preteen years looking at undertale fan content. i mean the game doesn't even tell you the mechanics of the pacifist and genocide run, nor are those even official, given names in-game, they were something that you'd have to discover for yourself--or at least you would've, if the game wasn't so popular
idk, i was 12 in 2015 so naturally Undertale was utterly inescapable, like i was in the most prime demographic possible to have the game ruined for me by all of the noise that surrounded it, and yet, despite only getting around to playing it finally in 2020, it was a completely fresh, even dumbfounding and rapturous experience. it was definitely a concern i had going in because naturally i had learnt a LOT about the game over the years despite never watching a full let's play or anything, but the prior knowledge didn't even remotely negate the experience. so yeah, i guess you did just consume too much content lol
i absolutely HATE the trend in video games where the game tries to teach you a lesson about how violence is bad without actually going into it in depth. it would be the best if a game actually explored violence in depth while confronting the audiences innate desire to commit horrible actions. but istg most games just do it in a simple way that doesn't challenge anything and they treat the player like a baby.
at least in my relatively short experience and small knowledge with video games, most of the ones that choose to tackle violence just go "violence is bad because if you are violent then you get the bad ending, you don't want the bad ending do you?" and it kinda blows imo.
at least in my relatively short experience and small knowledge with video games, most of the ones that choose to tackle violence just go "violence is bad because if you are violent then you get the bad ending, you don't want the bad ending do you?" and it kinda blows imo.