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Ultima IV: Quest of the Avatar

Developer / Publisher: Origin Systems
16 September 1985
Ultima IV: Quest of the Avatar - cover art
Glitchwave rating
3.40 / 5.0
0.5
5.0
 
 
76 Ratings / 1 Reviews
#1,570 All-time
#2 for 1985
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In collection Want to buy Used to own  
1985 Origin  
2xFloppy 5.25"
XNA
1985 Origin  
2xFloppy 5.25"
1985 Origin  
2xFloppy 5.25"
US
Show all 17 releases
1987 Origin Pony Canyon  
5xFloppy 3.5"
JP
1987 Origin Pony Canyon  
5xFloppy 5.25"
JP
1987 Origin Pony Canyon  
4xFloppy 5.25"
JP
1987 Origin Pony Canyon  
2xFloppy 3.5"
JP 4 988013 012295
1987 Origin  
2xFloppy 3.5"
1987 Origin  
2xFloppy 5.25"
1988 Origin  
Floppy 3.5"
1989 Origin Pony Canyon  
Cartridge
JP PNF-US
1990 Origin Sega  
Cartridge
GB 4 974365 635718
1990 Origin FCI  
Cartridge
XNA 0 22909 10011 7 NES-US-USA
1992 Origin FPS  
CD-ROM
JP 4 988618 040549
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Title
Now Ultima IV really takes things to a whole new level.

The best way to think of Ultima IV is not as an RPG, where you go around and fight monsters for experience and gold(although that is present). It really isn't. It's more like a LucasArts adventure game where you just go around places and talk to people.

That's really the fascinating thing about Ultima IV, and it also goes a long way to give meaning to the heroic struggles usually present in RPGs and give it a virtue system inspired by(but not based on) Hinduist philosophy. The virutes themselves, Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality and Humility, are penned by Lord British himself. You, the hero, are meant to travel around the world and talk to various people to learn about the eight virtues. Each of the towns symbolises one of the virtues and carries with them a recruitable character, plenty of key items or terms you need later in your quest, and a whole lot of hints you really need to get a notebook for and keep a detailed journal. Playing and figuring out the clues in this game is seriously impossible without commiting to memory every single trivial detail said by the NPCs. Being virtuous in this game is no laughing matter either, as you are expected to enact on these virtues seriously if you mean to finish the game. That means you can't attack NPCs, you can't rob houses or castles, and you can't slaughter animals(who are by definition innocent and non-evil), and breaking these pursuits carries significant penalty.

This very peaceful and exploratory style of play is really pleasant, and I wish all of the game were like that, but the endgame indeed does expect you to combat, and here the many frustrations of old Ultima games, and old RPGs in general, reveal themselves: You will be beset by random encounters that are annoying(especially in the early game, when you just want to travel from city to city). You will have to grind a lot for experience and gold, you need to keep a food supply, and you need many reagants to hols prepared magic spells. Grinding and leveling is even tougher in this game more than any previous Ultima titles because you also have this added duty of not being able to kill certain opponents, some others that will flee before you can reap the experience benefits, and the whole postulate that this game is mostly about peaceful exploration, not fighting. By the time you get ready to brave the dungeons, you will be inadequately prepared, and it shows how jarring this juxtaposition in intent is. Indeed the combat feels like it was an afterthought, and I wish Richard Garriot had the forethought and bravery to streamline or even ignore combat completely in the desisgn if he were to commit fully to an idea of a non-violent game. The endgame puzzles in the last dungeon are so brutal and obtuse that you need a walkthrough for it, and it's a shame, because the early part of the game goes like a breeze and is so sensible in comparison.



Ultima IV is originally made for the Apple II, and that's where I played it. The C64 is also a very faithful port, featuring completely identical graphics and music. If you struggle with loading the Apple II version, the C64 port is a suitable replacement for it.

The DOS versions on the other hand are an iffy matter. It has slightly more colourful EGA graphics, but no music, not unless you use a fan patch. These fan patches can bump the graphics into (for my taste gaudy and artificial) VGA mode and also provide it music in the form of MIDI files. The songs are accurate, but sadly the MIDI renditions sound really awful to my ears, it's such a far cry from the fidelity of the Apple II music that it's a deal breaker not to play the DOS version. The dungeon segments are also a putrid and ugly green instead of the Apple's clear and thoughtful clay-brown.

The NES and Master System verisions are quite weird. The NES game was retooled from the ground-up and while considerably easier, is not an accurate portrayal of the original game at all. The Master System version is quite faithful, and even tons easier/streamlined in a lot of areas(Selectable dialogue trees, overhead view in dungeons, diagonal shooting!!!), and is considered the best way to play by many, which I can't contend.

I don't know about the Atari ST or the Amiga versions. Allegedly they should be very good, and I sure hope they are.

I wrote a quick play guide that will explain some of the nebulous questions when starting the game. Check it out in the Review Supplement underneath.
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Catalog

DarK_RaideR Ultima IV: Quest of the Avatar 2024-04-17T19:11:19Z
2024-04-17T19:11:19Z
In collection Want to buy Used to own  
Bobek Ultima IV: Quest of the Avatar 2024-03-21T16:58:32Z
2024-03-21T16:58:32Z
In collection Want to buy Used to own  
eliottstaten Ultima IV: Quest of the Avatar 2024-03-11T04:07:15Z
2024-03-11T04:07:15Z
In collection Want to buy Used to own  
Raising_Heart Ultima 4: Quest of the Avatar 2024-02-29T23:20:26Z
Windows / Mac
2024-02-29T23:20:26Z
2.5
In collection Want to buy Used to own  
sleepyghoul98 Ultima IV: Quest of the Avatar 2024-02-17T02:18:54Z
2024-02-17T02:18:54Z
In collection Want to buy Used to own  
tackyy Ultima IV: Quest of the Avatar 2024-01-24T12:51:29Z
2024-01-24T12:51:29Z
3.0
In collection Want to buy Used to own  
Giann96 Ultima IV: Quest of the Avatar 2024-01-20T00:39:36Z
Apple II • US
2024-01-20T00:39:36Z
In collection Want to buy Used to own  
hevykofe Ultima IV: Quest of the Avatar 2024-01-12T21:52:49Z
2024-01-12T21:52:49Z
In collection Want to buy Used to own  
NibiruShiranui Ultima IV: Quest of the Avatar 2024-01-11T04:24:28Z
2024-01-11T04:24:28Z
In collection Want to buy Used to own  
raegazel Ultima IV: Quest of the Avatar 2024-01-03T02:37:48Z
2024-01-03T02:37:48Z
9.0
1
In collection Want to buy Used to own  
cronoclone Ultima IV: Quest of the Avatar 2023-12-31T21:20:21Z
Apple II • US
2023-12-31T21:20:21Z
5.0
1
In collection Want to buy Used to own  
angerwolf Ultima IV: Quest of the Avatar 2023-12-29T10:25:03Z
2023-12-29T10:25:03Z
3.0
In collection Want to buy Used to own  
Player modes
Single-player
Media
2x Floppy 5.25"
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  • heavymetalthunder 2021-09-14 14:18:20.659267+00
    one of the most influential and impactful games ever made.
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  • Clownboss 2022-06-07 18:12:07.260616+00
    If anyone wants some advice on how to play this on the Apple II and what you're supposed to do, I wrote a guide: https://pastebin.com/CTsJzf1j
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  • Dustz 2023-01-03 09:14:38.362833+00
    Honestly I cannot rate this with less than a 10. Yes it's outdated and the dungeons kinda suck, but the core of the game is something unique, even to this day.
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