"Two Point Campus" entertained me for a few hours, but I didn't feel the urge to continue. Maybe it's the lack of emergencies to face? The gameplay can get much deeper than expected though, there's a lot of information to juggle with and choices are not always as immediate as it seems.
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gets a bit boring after the third or fourth level, and considering that's when you unlock sandbox, I guess it's pretty soon. Lack of customization options and repetitiveness when starting really hurts.
This probably could have done with a few less areas of study and maybe an 8-10 mission campaign at most.