After Vice City's sucess, a lot of devs tried to get their open world glory, and True Crime Streets of LA is one of those games. The campaign is mission based, but it also offered an open world in which you could arrest criminals and explore it at your free will. The actual missions had a decent amount of variety to them, from stealth only levels, to full blown shootouts, to one on one karate showdowns. Driving it all together is the plot which makes the main protagonist go after the chinese mafia.
Unfortunatly, diving the polish amongst all the gameplay styles meant that they werent all that good individually. The gunplay forced autoaim because its a console game, which always sucks. It does have slow motion dives like Max Payne, which is pretty neat. The combat felt unresponsive and its hitboxes dubious, and the enemy AI felt like it was cheating. The stealth levels were also frustrating as they went on and on and on, and often resulted in an insta game over when you were detected. The story is also pretty dumb and the characters unlikable.
Its a shame that the whole genre mixing couldnt amount of something more unique, but i will admit that i had a lot of fun beating this one back them. One of the things that surprised me the most how the story branched at certain points if you messed up something along the mission. This meant that the game had quite a few possible endings, and whilst some are less satisfying than others it does feel like a good addition to encourage replay value. On paper its a very average game, but i did have a lot of fun playing it.
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