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Trojan

闘いの挽歌

Developer / Publisher: Capcom
April 1986
Trojan [闘いの挽歌] - cover art
Glitchwave rating
1.92 / 5.0
0.5
5.0
 
 
23 Ratings /
#52 for 1986
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 3
1986 Capcom  
JP
1987 Capcom  
Cartridge
XNA 0 13388 11004 9 NES-TJ-USA
2016 Capcom  
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JP
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Catalog

Nagual 闘いの挽歌 2022-06-27T05:51:17Z
2022-06-27T05:51:17Z
In collection Want to buy Used to own  
wetingohappun 闘いの挽歌 2022-04-29T19:59:08Z
2022-04-29T19:59:08Z
In collection Want to buy Used to own  
PresidentNixon 闘いの挽歌 2022-04-03T07:12:47Z
2022-04-03T07:12:47Z
2.5
In collection Want to buy Used to own  
hazardintherain Trojan 2022-01-15T16:51:04Z
NES • XNA
2022-01-15T16:51:04Z
0.5
In collection Want to buy Used to own  
andrewzitelli Trojan 2022-01-04T22:05:45Z
NES • XNA
2022-01-04T22:05:45Z
1.5
In collection Want to buy Used to own  
EtienneCK Trojan 2021-12-15T18:15:48Z
NES • XNA
2021-12-15T18:15:48Z
In collection Want to buy Used to own  
MisTurHappy Trojan 2021-11-24T22:07:30Z
NES • XNA
2021-11-24T22:07:30Z
2.0
In collection Want to buy Used to own  
hevykofe 闘いの挽歌 2021-11-01T19:42:18Z
Arcade • JP
2021-11-01T19:42:18Z
In collection Want to buy Used to own  
brokenheartsforeverbaby Trojan 2021-10-11T12:19:43Z
NES • XNA
2021-10-11T12:19:43Z
2.0
In collection Want to buy Used to own  
vrsk 闘いの挽歌 2021-10-07T00:02:52Z
Arcade • JP
2021-10-07T00:02:52Z
2.5
In collection Want to buy Used to own  
MisTurHappy 闘いの挽歌 2021-09-24T10:06:02Z
Arcade • JP
2021-09-24T10:06:02Z
2.5
In collection Want to buy Used to own  
Obi_Strip 闘いの挽歌 2021-09-12T17:32:17Z
2021-09-12T17:32:17Z
1.5
In collection Want to buy Used to own  
Player modes
1-2 players
Multiplayer options
Hotseat, Local
Also known as
  • Trojan
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  • MisTurHappy 2021-09-24 10:09:50.120817+00
    I find this game incredibly charming, and the first level or two are legitimately a lot of fun. Combat is very similar to what Zelda II would end up doing, though it's not as intuitive or satisfying as in that game, since there's less pushback from attack, no momentum to speak of, and your shield is mapped to a button rather than just being an automatic defence based on whether you're crouching or not. The game also devolves really quickly into just throwing hundreds of the same enemy at you over and over, which gets exhausting very quickly, and the entire latter half of the game is just a repeat of the same enemies, bosses and level concepts you played through in the first three stages, just against a different backdrop. Not tight enough to warrant a 1CC or anything, but certainly worth a look. Sword+sorcery in a Mad Max/Hokuto no Ken setting is a really fun idea that I wish Capcom had revisited.
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