The most generic of generic fantasy games. But there are some cool ideas here. Particularly the thief's grappling hook and the wizard's spells. Unfortunately the game is plagued by boring design and these are underutilized. The music is also very good. Play once for the atmosphere and see if you like it.
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a decent little coop physics game, its largely a puzzle game, but the physics are fun and satisfying to manipulate. the world / level design is really pretty, and the music is quite nice. its a relaxing game, especially to play with your casual friend.
6/10
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Trine is a 2D action puzzle-platformer, featuring three characters you can cycle between. There's a Knight with sword and shield, Rogue who attacks with a bow and can swing on wooden areas with grappling hook, and a Wizard who can move objects, conjure boxes, (later on can conjure) bridges and floating platforms, but has no dedicated attack (he can conjure boxes and drop them on enemy's heads though).
The game is very much focussed on physics, and you must use your character's abilities to navigate the areas. I found myself often using the Rogue since the grappling hook could be used in many sections which made things easier. Sometimes you must use the Wizard to place boxes to act as platforms to higher areas, or cover gaps with bridges. The Knight is mainly used for combat scenarios against the enemies.
The enemies usually come in the form of skeletons, but there are times in the game where you are pitted against other enemies such as spiders or ogres. There's a lack of variation overall though compared to other games.
There are plenty of platforms that collapse when you put weight on them, or platforms that tilt on a pivot. These can be balanced out by using boxes or your character's weight. Sometimes you will need to hit certain switches in order to open doors to the next area. There are plenty of traps such as spikes, lava, swinging spiked balls, and falling spiked balls.
The mechanics allow for great co-op gameplay, and produce many moments of brilliance when you work together. You can still switch characters but you can't be the same character, so must communicate effectively to help each other out. The game creates plenty of scenarios that you will find humorous in multiplayer since you could hog a character like the Rogue then watch your friend do things the hard way with the Wizard or Knight.
There's collectibles to find; usually vials that give you experience so you can level up. You can gain new abilities or gain stronger attacks.
If your characters die, you need to reach a checkpoint to revive them. The checkpoints are fairly close together, so this isn't a huge problem. The game is pretty short and can be completed around 4 hours; but it's definitely fun while it lasts.
Trine is a great game, but I'll expect the sequel to have more enemy variety, some new ideas for puzzles and longer length.
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Pros +The mix of three different characters that you can switch at any time adds a lot of possible ways to solve most puzzles however you want and let you choose which character you like to use the most. +Those not very good at platformers can get through the levels just solving puzzles fairly easily, but platformers who are able to master things like double jumping on ledges and swinging yourself from underneath to on top of the same platform with the thief will have much more to do by finding all the experience orbs and treasure chests. +Experience and treasure give you better abilities and items respectively that lets you customize each characters skills and decide which items work best for how you play, adding a layer of complexity and customization most puzzle games wouldn't have.
Cons -A little too much focus on combat. While not very difficult, the skeletons respawn way too much. You will often find yourself just wanting to progress through the level and get to the next puzzle but the dozenth skeleton just spawned after you killed the first several batches. -A few minor bugs and the Knight's shield doesn't work nearly as well as it should. -Leaving the game in the middle of a level and returning later won't start you at your last checkpoint, but rather the start of the level.
In Summary The detractions are small nitpicks that don't hurt the game too much. Overall, the game is a solid platformer and puzzle game. Good enough, in fact, that I was looking forward to Trine 2 before I was even halfway done with Trine.
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