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Torchlight II

Developer / Publisher: Runic Games
20 September 2012
Torchlight II - cover art
Glitchwave rating
3.28 / 5.0
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432 Ratings / 2 Reviews
#1,939 All-time
#77 for 2012
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Torchlight is often deemed a "Diablo clone"; it is a hack-and-slash game with lots of loot. The previous game used a lot of randomised levels and I’m not sure how these levels are made because they do look a lot more organic. Most of your time is spent above ground, with side-quests seeing you venture through caves, mines and other areas similar to the first game. The game still goes for a cartoon aesthetic which looks great.

This time, you can choose between 4 characters: Berserker, Engineer, Mage and Archer.

You click (or hold) to attack where your mouse is pointing, and shift holds your character in position. Spells and potions can be assigned to the number keys.


When you level up, you have 5 attribute points to assign: strength, dexterity, magic, defence, as well as a skill point. Defeating strong enemies gives you Fame which also gives you one skill point.

Teleporters act as quick-travel points, and you can place temporary teleporters to return to/from the town where you can buy/sell equipment and access your storage chests.

When playing solo, it is you and your pet animal. There’s a large selection of animals and some particularly interesting choices. The animal attacks, can transform when you feed it fish, and can carry loot. You can send them back to the town to sell what they are carrying, then they will return a couple of minutes later with gold.

The loot is a bit too plentiful which means you end up going into your inventory to see if you have anything decent, and frequently go back to town to sell it. Items can have several bonus traits like boosting your main attributes like Strength, or add magical resistance/damage. Sometimes items have one or more slots for gems which also add similar modifications. Gems can be removed from items at the cost of destroying the item, or you can destroy the gem if you want to replace it.

Loot now has multiple requirement options, so it might say “Level 12 OR 20 Strength” which gives you more chance of being able to equip a rare find.

There’s some fairly annoying enemies. Some split in two when you defeat them, some have attack with knockback, and some love jumping back to dodge. When there’s groups of enemies, you can be in situations where it is hard to hit anything because when you get in range they either jump back, or knock you back.

The game gets repetitive really fast due to the number of enemies it throws at you. If I have mauled down 50 goblins, do I really need to keep proving myself against 50 more? Even when you come across new enemies, it often doesn’t feel any different since you will have levelled up or have better equipment so the difficulty mainly feels the same. Occasionally there is a spike but is often remedied by changing your equipment to increase elemental resistance to match the enemies.

When there are multiple characters to choose from, and the game has features like a "shared chest" which encourages you to replay, it seems odd that the game is so long. It took me about 16 hours to get through, so I wasn't enthused about replaying it at all. After you complete the main storyline, there's even bonus dungeons and a new game plus.

Torchlight 1 and 2, seem to be highly praised games but I don’t really get it. If it was a more concise adventure, I would be more inclined to replay it and I think that is where the fun is - to create different character builds which require different ways of playing.
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CaptainClam 2023-04-15T22:16:29Z
2023-04-15T22:16:29Z
3.0
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Grinding is actually fun
Torchlight 2 was the first diablo like action rpg i have ever played, and as such my expectations of the genre stem from it. I found it to be a great game, but the small flaws it has get more and more noticable towards the end, to the point of me having no sort of desire to continue playing with new game plus or check out the extra maps.

The combat is generally very fluid, but for some reason the game has lots of trouble in detecting hits when you are at a higher plateau than the enemy. The attacks are automatic, but it seems that whenever im in certain positions it simply doesnt let me hit the target. This was a big problem for me since i went a ranged class. The pet AI is also very dumb, and generally cant be rellied upon.

Also this game is clearly build for multiplayer, considering the ridiculous huge health pool some of the bosses have. The bosses also feature some very cheap attacks which can be frustrating to play against.

I like the cartoonish and simple visuals, and the sound design is on point.

I can see why so many chose this over Diablo, at least before the Reaper of Souls expansion came out. That said, im not enamored with the general design decisions of this genre. It feels like it could be so much more than it is, and neither torchlight nor diablo do enough to break that conception of mine.
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Threntall 2016-11-28T00:36:29Z
2016-11-28T00:36:29Z
4.0
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Catalog

MutenRoshi5137 Torchlight II 2024-03-25T12:58:34Z
2024-03-25T12:58:34Z
3.0
In collection Want to buy Used to own  
GuySamstag Torchlight II 2024-03-19T03:27:15Z
Windows / Mac / Linux/Unix
2024-03-19T03:27:15Z
2.5
In collection Want to buy Used to own  
eliottstaten Torchlight II 2024-03-14T01:32:41Z
2024-03-14T01:32:41Z
In collection Want to buy Used to own  
Tarnum Torchlight II 2024-03-07T19:17:44Z
2024-03-07T19:17:44Z
3.5
1
In collection Want to buy Used to own  
ARPG
Hezdam Torchlight II 2024-03-05T22:03:14Z
2024-03-05T22:03:14Z
3.5
In collection Want to buy Used to own  
Noahhuds1 Torchlight II 2024-03-05T17:48:26Z
2024-03-05T17:48:26Z
In collection Want to buy Used to own  
VWUWV Torchlight II 2024-03-03T01:52:22Z
2024-03-03T01:52:22Z
3.5
In collection Want to buy Used to own  
Joecriv Torchlight II 2024-02-25T17:10:08Z
2024-02-25T17:10:08Z
3.5
In collection Want to buy Used to own  
Dkito Torchlight II 2024-02-17T19:53:57Z
Windows / Mac / Linux/Unix
2024-02-17T19:53:57Z
4.5
In collection Want to buy Used to own  
hunterskull1234 Torchlight II 2024-02-08T15:29:33Z
Windows / Mac / Linux/Unix
2024-02-08T15:29:33Z
In collection Want to buy Used to own  
Crackerhead Torchlight II 2024-02-06T00:12:11Z
2024-02-06T00:12:11Z
4.5
In collection Want to buy Used to own  
__generic Torchlight II 2024-02-03T21:33:33Z
Windows / Mac / Linux/Unix
2024-02-03T21:33:33Z
In collection Want to buy Used to own  
Player modes
1-6 players
Media
Download
Multiplayer modes
Cooperative
Multiplayer options
LAN, Online
Franchises

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  • King_Death 2022-04-06 07:39:58.967378+00
    diablo 2 but WAAAAAAAAAAAAAAAAAAAAAAAAY better
    reply
    • mcluskyism 2023-07-16 01:53:44.010442+00
      it's good, but no. Just no
    • ... 2023-08-17 14:56:10.692496+00
      Torchlight 1 but it's more casual-friendly (sue me), all the classes are mid and quirky but on the other hand you can save anywhere and can rebind controls

      The gameplay loop is pretty sweet and I'd pretty much play any ARPG I can get my sweaty hands on anyway (except Grim Dawn, screw that PoS) but my dream is T2 with classes, gem upgrade system and and skill tree system from T1
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  • RawheatC 2023-03-02 08:28:40.114362+00
    Needed more above-ground levels. I don't like the game's constantly underground setting.
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  • mcluskyism 2023-07-17 18:14:58.457253+00
    I've had a blast with this in the short time I've played
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