Thief 4 isn't the train wreck fans make it out to be, but it's hardly the game any reasonable series fan would want. The core game is mostly the same, with some nice additions like the swoop ability that lets you quickly and quietly dash. The problems come with the extremely restrictive, linear level design that often feels like a Call of Duty game where you are sneaking instead of popping off heads. It gets very dull, very quickly. This is further harmed by a story that strips away the steampunk and gothic horror influences that made the series' setting so interesting and some of the most aggravating AI in the series. On normal, the guards are unbelievably dumb and unwilling to follow Garrett for long when spotted. On hard, they see you in the shadows and will follow you forever. This removes the joy of sneaking, as I found myself save-scumming my way until I memorized guard patterns in linear areas. It's certainly a game you can play and get through without much difficulty, but I didn't find it very fun or rewarding and called it quits after the third mission -- even if the levels opened up, it wouldn't make up for joyless stealth or exploration (hope you like spamming buttons). There is a common misconception that this game was made by the Deus Ex: Human Revolution team, but anyone who played a couple hours will know otherwise.
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Insane how Arkane took a lot of inspiration with regard to level design and choice-oriented stealth gameplay from the likes of Thief 1 and 2 for dishonored and managed to create a fantastic game in a unique and creative setting only to be almost entirely ripped-off by the same game series they held in such high regard. The student becomes the master.