I often think about what could have been for Looking Glass, beyond Thief 2. It's a shame that a studio which was capable of creating such great and (for the most part) successful games following its mid-90s slump had to suffer because of the circumstances it was in. Plus, knowing of the projects that they were working on before the studio's closure (Thief 2 Gold and Deep Cover) makes it hurt even more.
Still, we have to be thankful for what we have. Happy 25th to one of the best pieces of media to ever exist. Let's all raise a glass of Constantine's finest brandy in honour of its anniversary!
>I played this game with the extra levels and hated it, it ruins the pacing makes the game feel like a total slog. I really enjoyed the first few levels though. I should probably replay this sometime and just skip the new levels. thats the thing i hate about gold. love the mage tower mission tho
yeah i cant get behind this take. i love all the new additions. mage towers and song of the caverns are fucking awesome and i will defend thieves guild until the day i die; as stated above, it's a lot easier to navigate if you use your map and compass. i encouraged my friend to do that during his first playthrough a year ago and he loved the mission
Everyone who loves Thief, Immersive Sims, or Stealth in general owes it to themselves to play Thief: The Black Parade, a new campaign released by fans released last year consisting of 10 missions with original art and voice acting.
Completely blows the original games out the water with some of the best atmosphere and level design I have ever seen.
Still, we have to be thankful for what we have. Happy 25th to one of the best pieces of media to ever exist. Let's all raise a glass of Constantine's finest brandy in honour of its anniversary!
thats the thing i hate about gold. love the mage tower mission tho
Completely blows the original games out the water with some of the best atmosphere and level design I have ever seen.
check it out here: https://www.moddb.com/mods/thief-the-black-parade