Charts Genres Community
Charts Genres Community Settings
Login

Thief II: The Metal Age

Developer: Looking Glass Studios Publisher: Square Enix
07 February 2012
Thief II: The Metal Age - cover art
Glitchwave rating
4.17 / 5.0
0.5
5.0
 
 
31 Ratings / 1 Reviews
#27 All-time
#3 for 2000
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Write review
Title
Thief was so ahead of its time that its own developer often didn't know what to make of it. So, for the sequel, Looking Glass took a step back, listened to the reception and focused on expanding the strengths of the former. Despite being billed as a stealth game, the first Thief featured levels centered on survival-horror, combat and platforming that clashed with its core mechanics in often grating ways. But focusing on stealth alone isn't enough to build a sequel on, so Looking Glass thought up ways to make levels varied and compelling while always keeping the series' strengths in focus. The result is one of the most timeless, creative, and challenging stealth games ever released.

As beautiful and rich as the lore and atmosphere of the first Thief is, Thief 2 improves with its diverse range of influences: Fritz Lang, David Lynch, and Umberto Eco to name a few. The result is a mad world of machines and industrial nightmares that doubles down on the Hammerites faction in the first game. At its helm is Father Karras, an unstable mad scientist with a ghastly voice that will haunt your dreams. It's unbelievable that Stephen Russell voiced both him and Garrett. The sound design doesn't end there, as the Mechanists are brought to life through the detailed, imaginative soundwork like the loud bustle of the walking mechanized guards and the eerie haunted ballroom sound of the audio recordings you find in maps. Thief 2's world remains one of the most unique and immersive in games to this day.

While the levels were designed with fun and variety in mind, they were continually reworked to properly fit the story. This lends the game a great flow and forward momentum that the first Thief sorely lacked. The goals are almost always clear and when they aren't, there is enjoyment in exploring these lavish, imaginative environments that reward exploration. Where the first game would demand the player to find obtuse areas to even gain an idea of what the main objective is, here these obtuse areas reward exploration with benefits like a switch that turns off the lights below. Very rarely did I hit a wall, as I appreciated the clever and clear design throughout. Instead of being expected to thoroughly clear every corner, Thief 2 rewards curiosity rather than demand it.

There is no bad level here but there are some that stand above the rest. Life of the Party is the clear highlight, as you control Garrett across a vast span of rooftops, each home telling its own story as you get a glimpse at pedestrian life in the world of Thief. The writing is often humorous and sharp, making exploration all the more rewarding. And then you reach your destination, an enormous skyscraper that can be entered and exited in multiple ways. Even today we rarely see maps this large and detailed.

One area that didn't need improving is Thief 1's core stealth mechanics that are rewarding to learn and master. Thief 2's additions are a mixed bag of mostly interesting but useless. Potions temporary augment Garrett's abilities like being able to slowly fall from great heights or go invisible. The scouting orb lets you see ahead but its landing is so unpredictable that it's not often a help. What is noticeable in this sequel is the new layer of polish: guard AI is more realistic, ladders are no longer a pain to climb and collecting loot is not as much of a chore. The pacing and difficulty gradient is finely tuned, making the game enjoyable from beginning to end.

Thief 2's development was as troublesome as the first, ending over-budget, overdue and with a scrapped multiplayer component. Despite it all, Looking Glass had a clear vision this time that they executed on incredibly well. When people sing the praises of the Thief series, I think it must be Thief 2 they are really talking about. At least it is for me.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
SUPER_Lonely_Panda 2016-04-04T20:53:34Z
2016-04-04T20:53:34Z
4.5
In collection Want to buy Used to own  
Map Reviews

Running Interference - It's hard to remember how the game began by its end. This is a short and forgettable map, but it functions perfectly as an introduction. It's unique though, as it's the only map where you have an NPC ally you guide. Rather than escorting, you clear a path on a clearly defined map. I have to give extra points for how the NPC is used as a clever tutorial: by observing his movement on different surfaces and lighting setups, the player learns what they are capable of themselves. It's easy to get out of the way for veterans and an invaluable learning environment for newcomers. 3.5/5.0

Shipping... and Receiving - The first challenge for the player and what a challenge it is with two large buildings that are two stories each. This is one of the few times in the game where I felt lost with no guidance on where the objective could be. Despite that frustration, I enjoyed exploring the dock and its unique mechanic for unlocking doors. Even when I was going in the wrong direction, I was intrigued by the world building in rooms and enemy dialog. 3.5/5.0

Framed - As the title suggests, this map centers around setting up someone to look guilty for Garret's deeds. The police station is rather plain but the concept was so fun with level design so tight that it makes up for it. You also get an introduction to the security cameras and, on top of that, aren't allowed to take down more than two guards. Where Thief 1's levels often felt like they belonged to a different game, this level feels like the developer putting its foot down and saying, "No, this is how Thief is played!" You can't just go around knocking everyone out like a jerk. Learn and do here or perish. 4.0/5.0

Ambush! - While Thief 2 lacks the spacious tombs focused on exploration of the first, it makes up for it with great non-linear maps like this that let the player take multiple different approaches. The game is great at giving variety after claustrophobic levels and Ambush! is one of my favorites of these. Getting past the swarm of guards at the end is an especially tense moment. This is a classic for players like me who enjoy using the compass and map to navigate large areas. 4.0/5.0

Eavesdropping - A memorable introduction to Thief 2's central enemy and faction, the Mechanists. It's not the most exciting level but it has several nice touches. Exploring gives you a hint on how to deal with the mechanized guards from here on, you get backstory and foreshadowing on what's to come if you look around, and the key item of the level is randomized each time. It's atmospheric and creepy, which is a nice change of pace. Not great on its own but it fits into the story and flow very well. 3.5/5.0

First City Bank and Trust - It was only a matter of time until you robbed a bank in a Thief game and what a heist we have here. This is one of the most challenging levels with its marble surfaces, numerous guards and cameras. The game's non-linear design and clever touches really shine, such as being able to look below to the basement when you come across a locked vault (a tense area). This level also functions as a perfect difficulty gradient, as the player benefits greatly from smart use of moss and rope arrows. Not the most creative or atmospheric level but some darn fine level design. 4.0/5.0

Blackmail - One of the best estate missions in the series. It has it all: multiple entrances, encounters with drunken guards, tense corridors, fun loot rooms and a great twist. Where previous estate levels felt like big, empty spaces, this one is packed full of detail and surprises. The setting and location is believable and interesting which adds to the immersion. 4.5/5.0

Trace the Courier - While it reuses the map from Ambush!, I enjoyed the change of pace and atmosphere. It's another unique map in the series and, once again, shows how masterful the developer is at switching things up after a lengthy, claustrophobic level. The linearity of it may bother some but I enjoyed it. 4.0/5.0

Trail of Blood - As if it weren't clear enough that Thief 2 is improving on everything Thief 1 did, this map makes it clear they really mean EVERYTHING. The mystical areas of Thief 1 never felt this detailed or alive. The atmosphere in this level is great. It's like a creepy '80s fantasy film, like The Dark Crystal or Legend. Following the blood trail was exciting and the forest area at the end was visually striking. The game keeps switching things up, while providing a great narrative. It's fun to see the different factions of the world clash. 4.0/5.0

Life of the Party - The best map of the series, without question, and that's not just my opinion. Look at any thread of the best Thief maps and this will be the most frequent #1 choice. It might just be too good, as it shows the missed potential of every other map in the series. While being almost twice as long as Thief 1's biggest maps, it manages to pack every corner with interesting challenges, narrative and visuals. Going from the rooftops, into the homes of citizens and finally Angelwatch feels epic and immensely rewarding by its end. The map is so good that Dishonored practically made an entire series based around it. 5.0/5.0

Precious Cargo - Coming off the high of LotP, anything that follows is bound to disappoint but Precious Cargo holds its own. It offers another epic journey, except this time you are going downward toward pirate-infested waters. It reminded me of No One Lives Forever's spy hideouts, as you climb onboard a submarine and sneak around. One of the best maps in the series, even if it's overshadowed by one greater. 4.5/5.0

Kidnap - A more literal return to the first game than Trail of Blood. The challenge here is extremely high and it perhaps brings too much of the first game's baggage with it. It can be exhausting navigating this huge area and finding your way toward your objective. Once the novelty of the concept rubs off, you are left with a fairly average level. It at least gives the player the tools and environment to play more aggressively for once, using mines and fire arrows to clear areas. 3.5/5.0

Casing the Joint/Masks - While presented as two levels, it's the same map and flows as one complete package. Some people don't like the repetition and restrictions on the player, but I loved it. Drawing out your map as you explore, making note of control rooms and finding secret passages was exciting. Then when you return free of restrictions, it's cathartic to get the job done. I especially loved the top floor, where you can Mission Impossible your way from the ceiling to snatch the goods. The game could probably have used something lighter after the previous missions, but I enjoyed my time in this epic estate mission. 4.0/5.0

Sabotage at Soulforge - One of the most long-winded, arduous levels I've ever played in a game. I frequently felt I couldn't continue but soldiered on until the bitter end. The difference between this map and Thief 1's worst maps is that Soulforge plays to the series' strengths and makes every area of its massive map unique with varied challenges. This is a trial by fire that will push your familiarity with the game's controls and systems to the limit. I'd prefer it a bit shorter, maybe broken into two maps, but it was nonetheless a satisfying conclusion that appropriately raised the difficulty. 3.5/5.0
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Show more
Show less
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide

Catalog

burny Thief II: The Metal Age 2024-04-10T14:16:29Z
Windows
2024-04-10T14:16:29Z
In collection Want to buy Used to own  
Dafinition Thief II: The Metal Age 2024-03-31T23:28:58Z
Windows
2024-03-31T23:28:58Z
In collection Want to buy Used to own  
Ali5ia Thief II: The Metal Age 2024-03-25T21:05:09Z
Windows
2024-03-25T21:05:09Z
In collection Want to buy Used to own  
adg3 Thief II: The Metal Age 2024-02-24T06:20:52Z
Windows
2024-02-24T06:20:52Z
In collection Want to buy Used to own  
amberly Thief II: The Metal Age 2024-02-04T00:10:16Z
Windows
2024-02-04T00:10:16Z
In collection Want to buy Used to own  
steam
ssguiss Thief II: The Metal Age 2024-02-03T16:21:44Z
Windows
2024-02-03T16:21:44Z
In collection Want to buy Used to own  
tonitaste Thief II: The Metal Age 2024-01-14T22:51:59Z
Windows
2024-01-14T22:51:59Z
In collection Want to buy Used to own  
gog
thm_yrk12 Thief II: The Metal Age 2023-12-28T00:33:54Z
Windows
2023-12-28T00:33:54Z
5.0
1
In collection Want to buy Used to own  
Fet Thief II: The Metal Age 2023-12-24T20:10:40Z
Windows
2023-12-24T20:10:40Z
In collection Want to buy Used to own  
Sanagami Thief II: The Metal Age 2023-11-25T02:53:04Z
Windows
2023-11-25T02:53:04Z
In collection Want to buy Used to own  
talkingradioheads Thief II: The Metal Age 2023-11-20T02:05:46Z
Windows
2023-11-20T02:05:46Z
5.0
In collection Want to buy Used to own  
ImSim Stealth
ApocalypseMachine Thief II: The Metal Age 2023-10-15T00:49:23Z
Windows
2023-10-15T00:49:23Z
5.0
In collection Want to buy Used to own  
Player modes
Single-player
Media
Download
Franchises
In collections

Comments

Rules for comments
  • Be respectful! All the community rules apply here.
  • Keep your comments focused on the game. Don't post randomness/off-topic comments. Jokes are fine, but don't post tactless/inappropriate ones.
  • Don't get in arguments with people here, or start long discussions. Use the boards for extended discussion.
  • Don't use this space to complain about the average rating, chart position, genre voting, others' reviews or ratings, or errors on the page.
  • Don't comment just to troll/provoke. Likewise, don't respond to trollish comments; just report them and ignore them.
  • Any spoilers should be placed in spoiler tags as such: [spoiler](spoiler goes here)[/spoiler]
Note: Unlike reviews, comments are considered temporary and may be deleted/purged without notice.
  • Previous comments (26) Loading...
  • ... 2023-03-22 00:11:01.598861+00
    T2fix, but personally i turned off most of the built-in enhancements except for the texture Enhancement Pack. Should look just fine on any PC afterwards.
    reply
    • More replies New replies ) Loading...
  • thm_yrk12 2023-04-06 01:50:29.199765+00
    i am really really liking this game so far, definitely didn't expect this to be so good
    reply
    • More replies New replies ) Loading...
  • twist 2023-04-14 07:22:58.45644+00
    same, 12 levels in and absolutely loving it, even though i really didnt like thief gold
    reply
    • twist 2023-04-18 07:12:22.533476+00
      didnt enjoy the last few missions much. many strange decisions. at its peak, the game is incredible, but it can get quite boring and even frustrating near the end
    • afterceasetoexist_ 2023-04-23 15:22:44.006443+00
      shame you didnt like the last few missions much. i think masks is a phenomenal mission on its own (i skip casing the joint lmao) and im part of the crowd that really loves sabotage at soulforge
    • More replies New replies ) Loading...
  • ... 2023-05-01 03:20:03.442677+00
    I harken unto thy, fearful heart! Thump! Thump!
    reply
    • More replies New replies ) Loading...
  • Incidius 2023-05-09 17:09:14.152429+00
    https://youtu.be/FhH5iCBgBPY
    The npc conversations in this are too good
    reply
    • More replies New replies ) Loading...
  • thisisnotmyrealface 2023-09-15 01:04:08.848157+00
    a few weaker missions aside this is one of the greatest games of all time
    reply
    • More replies New replies ) Loading...
  • thm_yrk12 2023-12-30 08:01:15.118205+00
    Removed by user
    This post was removed by the user.
    • More replies New replies ) Loading...
  • thm_yrk12 2024-02-04 17:21:46.630212+00
    goat
    reply
    • More replies New replies ) Loading...
  • More comments New comments (0) Loading...
Please login or sign up to comment.

Suggestions

Media

Contribute to this page

Contributors to this page: diction SUPER_Lonely_Panda goeie_oko
Examples
1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
Report
Download
Image 1 of 2